This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Mercenary Royal Knight batch cost reduced from 480 to 460 olive oil
Royal Knights now correctly deal damage on their first attack after charging.
Royal Knight Technology
Royal Knights regenerate +1 health every 1 seconds when out of combat.
Royal Knight Technology
Increase Royal Knights' bonus damage after a charge from +3 to +10.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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