Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of
Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Cost changed from 200 Food, 500 Gold to 300 Food, 400 Gold.
Train time reduced from 50 to 45 seconds.
Wynguard Palace now has access to the Wynguard Footmen, a more powerful unique variation on the Man-at-arms.
Train time decreased from 60 to 50 (from the PUP)
HP increased from 190 to 280 (from the PUP)
6 Wynguard Footmen costs 200 food, 500 gold, and takes 60 seconds to train.
Corrected an issue where Wynguard Footmen and King could not be selected with military shortcuts.
Fixed a bug where Wynguard Footmen and Man At Arms were both selected with a double click.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Defensive Technology
Increase the Network of Castles attack speed bonus from +20% to +30%.
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