Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Ranged Gunpowder Infantry

Grenadier

Advanced ranged infantry with thrown explosive canisters that deal damage in a small area. + Deals area damage - Low single target damage - Slow movement speed Mercenary that can be purchased per 2 units for a total of 480 Olive Oil. Requires the Silk Road Contract.

Produced at

Available for 3 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 13.1.4420

Cost reduced from 120 Food 60 Wood 60 Gold to 100 Food 60 Wood 60 Gold.

Range increased from 3 to 3.5 tiles.

Cost reduced from 120 Food 60 Wood 60 Gold to 100 Food 60 Wood 60 Gold.

Range increased from 3 to 3.5 tiles.

Season Five Update

Damage type changed from ranged to siege (ignores armor).

Damage decreased from 13 to 10.

Bonus damage vs buildings reduced from 65 to 20.

Costs
240
1:20
110150 Hitpoints
1015 20 Siege Attack
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.125T/S
Attack Speed1.625S
Range3.5TILES
Line of Sight11.111TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

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