This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Cost reduced from 120 Food 60 Wood 60 Gold to 100 Food 60 Wood 60 Gold.
Range increased from 3 to 3.5 tiles.
Cost reduced from 120 Food 60 Wood 60 Gold to 100 Food 60 Wood 60 Gold.
Range increased from 3 to 3.5 tiles.
Damage type changed from ranged to siege (ignores armor).
Damage decreased from 13 to 10.
Bonus damage vs buildings reduced from 65 to 20.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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