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Civilization

Abbasid Dynasty

The Abbasid Dynasty pursues a flourishing Golden Age by concentrating structures around their House of Wisdom, allowing them to unlock significant economic advantages. The House of Wisdom also drives progress through the Ages and grants access to advanced technology. Abbasid camel units are expert at countering enemy cavalry.

Jump to

Civilization Bonuses

  • Research unique technologies that benefit Camels, Military, Religion, Economy, and Trade.
  • Camel units reduce damage by -20% to nearby enemy horse cavalry.
  • Mills constructed near Berry Bushes create Orchards, increasing Food capacity by +100.
  • Gather from Berry Bushes +25% faster but cannot gather from Boar.
  • Berry carry capacity increased +3.
  • Land Traders are -33% cheaper.
  • Docks are -50% cheaper.
  • Age up without the need for Villagers by upgrading wings on the House of Wisdom.
  • Enter a Golden Age by constructing buildings in the House of Wisdoms influence, increasing resource gather rate, research times, and production speed.

Pursuit of Knowledge

Embrace the Abbasids' pursuit of knowledge through researching unique technologies that benefit Camels, Military, Religion, Economy, and Trade. Advance the ages by upgrading up to 4 Wings on the House of Wisdom.

Camel Fighters

Camels spook enemy horse cavalry with their presence, reducing their damage by -20%.

Siege Experts

Infantry can construct Rams, Siege Towers, Springalds, and Mangonels without the need for Siege Engineering technology.

Grand Orchards

Cultivate Berry Bushes into Orchards by building Mills near them, increasing Food capacity by +100. Villagers gather Berry Bushes 25% faster but cannot gather from Boar. Villagers carry +3 Food from Berry Bushes.

Trade Economy

Land Traders are 33% cheaper.

Dockyards

Docks can be constructed for -50% Wood.

Golden Age

Build towards your Golden Age – improving economy and technology. Buildings within the House of Wisdom's influence receive +5 fire armor and contribute one point towards the Golden Age. The threshold for unlocks are 10, 30, and 60 buildings. • Tier 1: Villager gather rate +15% • Tier 2: Research speed +20% • Tier 3: Villager gathering rate +20% for all resources. Research speeds +20%. Production speeds +20%.

Unique Units

Camel Archers: Light ranged cavalry that deals bonus damage to light melee infantry. Camel Riders: Light melee cavalry that deals bonus damage to cavalry. Ghulam: Tough infantry with a double strike attack.

Learn about Abbasid Dynasty

Suggest
Early Control Abbasid 2 TC Build
12:49 Video

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Trade Caravan

Age I

Trader

60 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.563T/S
Costs
40
40
0:30

Trader

Age I

Worker

90 Hitpoints
06 Melee Armor
06 Ranged Armor
Move Spd1T/S
Costs
40
40
0:30

Imam

Age III

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
150
0:30

Infantry

Spearman

Age I

Light Melee Infantry

80172 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

70109 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625 1.25S
Damage3.08DPS 10.4 6.4
Costs
30
50
0:15

Crossbowman

Age III

Light Ranged Infantry

80109 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Ghulam

Age III

Heavy Melee Infantry

195298 Hitpoints
1017 Melee Attack
10 Torch Attack
48 Melee Armor
49 Ranged Armor
Move Spd1.188T/S
Atck Spd1.125S
Damage8.89DPS 15.11
Costs
120
30
0:26

Handcannoneer

Age IV

Ranged Gunpowder Infantry

130149 Hitpoints
0 Siege Attack
3848 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age II

Light Melee Cavalry

125225 Hitpoints
916 13 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 9.14 7.43
Costs
100
20
0:23

Camel Archer

Age II

Light Ranged Cavalry, Camel

150250 Hitpoints
1120 14 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625 1.869T/S
Atck Spd1.375S
Damage8DPS 14.55 10.18
Costs
170
60
0:35

Lancer

Age III

Heavy Melee Cavalry

230338 Hitpoints
2432 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
140
100
0:35

Camel Rider

Age III

Light Melee Cavalry, Camel

270400 Hitpoints
1419 16 Melee Attack
10 Torch Attack
08 Melee Armor
05 Ranged Armor
Move Spd1.625 1.869T/S
Atck Spd1.125S
Damage12.44DPS 16.89 14.22
Costs
130
45
45
0:35

Siege

Battering Ram

Age I

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage4.48DPS 4.87 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Culverin

Age IV

Siege, Gunpowder

200240 Hitpoints
4050 230 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd3.625S
Costs
325
550
0:45
3

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
06 Melee Armor
06 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Dhow

Age II

Archer Ship

300434 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Costs
100
0:20
2

Baghlah

Age II

Springald Ship

450650 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Explosive Dhow

Age III

Incendiary Ship

145210 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Xebec

Age IV

Warship

7001010 Hitpoints
135*168 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Costs
200
200
200
0:45
5

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

House of Wisdom

Age II

Technology Building, Landmark

200028600 Hitpoints
50 Ranged Armor
5 Fire Armor
Costs
50
0:30

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
250
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
900
3:00

Religious

Mosque

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

Madrasa

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Wonders

Prayer Hall of Uqba

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00

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