Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Demilancer (II) charge attack decreased from 16 to 12.
Veteran Demilancer health decreased from 170 to 160.
Veteran Demilancer damage decreased from 10 to 9 (charge from 15 to 14).
Elite Demilancer health decreased from 240 to 200.
Elite Demilancer damage decreased from 18 to 14 (charge from 27 to 21).
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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