This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Man-at-Arms now has the Set-up Camp ability which was previously on Longbowman and no longer requires research.
Campfires now provide a +30% sight range increase to units in the area. They also provide some natural sight range if no units are nearby.
Costs 25 wood to deploy.
Campfires no longer provide healing
Vanguard Man-at-Arms melee armor reduced from 3 to 2.
A maximum of 5 Campfires can be deployed at any time.
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds
The English gets access to the Man at Arms in Dark Age. Lets use them to our advantage! Lets learn with Valdemar1902
Man-at-Arms Technology
Men-at-Arms wield two-handed weapons, increasing their damage by +2.
Man-at-Arms Technology
Men-at-Arms wield maces, increasing their bonus damage against heavy targets by +6.
Man-at-Arms Technology
Increase the ranged and melee armor of Men-at-Arms by +2.
Man-at-Arms & Lancer Technology
Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.