Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Religious

Shaman

Mongols
Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Heals friendly units - Slow movement speed

Abilities and influences

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Season Two Update

Train time reduced from 45 to 30 seconds

Costs
150
0:30
90150 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.125T/S
Line of Sight6.667TILES

Technology Upgrades

Piety (Improved)

Age IV

Religious Technology

Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.

Costs
325
325
0:45
Unique to Mongols

Herbal Medicine (Improved)

Age III

Healing Technology

Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.

Costs
275
275
0:45
Unique to Mongols

Piety

Age IV

Religious Technology

Increase the health of religious units by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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