Divine Charge
Cavalry units deal +20% damage. Toggle on
Divine Vitality
Units out of combat heal 2 health per second. Toggle on
Melee armor increased from 6 to 10.
Damage reduced from 35 to 28.
Health decreased from 350 to 340.
Ranged armor decreased from 6 to 3.
Fixed an issue where Lancers and Imperial Guards would both be selected when double clicking on either unit.
Lancer Technology
Allows production of unique cavalry units, the Imperial Guard, and the Yuan Raider.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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