Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Heavy Melee Cavalry

Imperial Guard

Zhu Xi's Legacy
Expensive cavalry with high damage and melee armor. Effective against melee units. + Heavy armor + Strong in melee combat - Countered by Spearmen and Crossbowmen Requires Dynastic Protectors researched at Zhu Xi's Library.

Zhu Xi's Legacy is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Divine Charge

Cavalry units deal +20% damage. Toggle on

Temple of the Sun.

Divine Vitality

Units out of combat heal 2 health per second. Toggle on

Temple of the Sun.

Produced at

Patch History

Season Six Update

Melee armor increased from 6 to 10.

Damage reduced from 35 to 28.

Health decreased from 350 to 340.

Ranged armor decreased from 6 to 3.

Fixed an issue where Lancers and Imperial Guards would both be selected when double clicking on either unit.

Costs
140
140
0:35
340425 Hitpoints
2831 Melee Attack
10 Torch Attack
1013 Melee Armor
36 Ranged Armor
Damage17.23DPS 19.08
Move Speed1.625T/S
Attack Speed1.625S
Line of Sight6.222TILES

Technology Upgrades

Dynastic Protectors

Age IV

Lancer Technology

Allows production of unique cavalry units, the Imperial Guard, and the Yuan Raider.

Costs
300
700
0:30
Unique to Zhu Xi's Legacy

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.