This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Corrected an issue where Mercenary Sipahi and Mercenary Camel Riders would receive Gold from Expilatores upgrade when killing Villagers.
Cost changed from 180 food / 60 gold to 160 food / 30 gold / 30 wood.
Camel Technology
Camels increase the armor of nearby infantry by +2.
Camel Rider Technology 1/2
Grant Camel Riders shields, improving their melee armor by +3.
Camel Rider Technology 2/2
Increase the armor of Camel Riders by +2.
Camel Technology
Increase the movement speed of camel units by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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