Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of
Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Now has the proper torch damage for an Imperial Age unit.
Wynguard Footmen now correctly take bonus damage from “vs Heavy” attack types.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Defensive Technology
Increase the Network of Castles attack speed bonus from +20% to +30%.
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