Heavy Melee Cavalry

Uma Bannerman

Japanese
Mounted Samurai with an aura that increases damage of cavalry. Comes with the Deflective Armor ability that periodically blocks attacks. + Banner drops on death + Fast move speed + Heavy armor - Countered by Spearmen and Crossbowmen

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Deflective Armor

Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 8 seconds.

Uma Bannerman Aura

Aura that increases cavalry unit damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Uma Bannerman.

Produced at

Costs
140
110
0:15
230288 Hitpoints
1620 Melee Attack
10 Torch Attack
36 Melee Armor
36 Ranged Armor
Damage10.67DPS 13.33
Move Speed1.625T/S
Attack Speed1.5S
Line of Sight6.222TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Hizukuri

Age II

Melee Damage Technology 2/4

Increase the melee damage of all non-siege units by +1.

Costs
100
50
0:45
Unique to Japanese

Kobuse-gitae

Age III

Melee Damage Technology 3/4

Increase the melee damage of all non-siege units by +1.

Costs
200
125
1:00
Unique to Japanese

Tatara

Age I

Melee Damage Technology 1/4

Increase the melee damage of all non-siege units by +1.

Costs
35
15
0:15
Unique to Japanese

Yaki-ire

Age IV

Melee Damage Technology 4/4

Increase the melee damage of all non-siege units by +1.

Costs
275
175
1:00
Unique to Japanese

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