Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Cavalry

Mehter

Ottomans
War drummer that enhances units in an area, except Villagers and Traders. + War drum military enhancements + High movement speed - No weapons

Produced at

Patch History

Season Five Update

Health now scales per Age instead of a flat 180 it’s now 160/180/200.

Changed the toggle text on the Mehter drum abilities to correctly reference the toggle state.

Season Four Update

Mehter now correctly activate and apply their aura after being ungarrisoned.

Costs
100
80
0:28
160200 Hitpoints
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.875T/S
Attack Speed2.125S
Range4.5TILES
Line of Sight6.222TILES

Technology Upgrades

Mehter Drums

Age I

Imperial Council

Spawn 1 Mehter at the Landmark Town Center. Mehters increase move speed to units in the same formation by +15%.

Costs
1
Unique to Ottomans

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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