Health now scales per Age instead of a flat 180 it’s now 160/180/200.
Changed the toggle text on the Mehter drum abilities to correctly reference the toggle state.
Mehter now correctly activate and apply their aura after being ungarrisoned.
Imperial Council
Spawn 1 Mehter at the Landmark Town Center. Mehters increase move speed to units in the same formation by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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