Light Ranged Cavalry

Onna-Musha

Japanese
Highly mobile ranged cavalry effective against heavy units. + Fast move speed + Long weapon range + Bonus damage vs. heavy units - Weak vs ranged units

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Kabura-ya

Onna-Musha fire a whistling arrow when an enemy is seen, increasing move speed for 10 seconds. Requires

Kabura-ya Whistling Arrow

Uma Bannerman Aura

Aura that increases cavalry unit damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Uma Bannerman.

Produced at

Patch History

Patch 9.2.628

Horse Archer units no longer favor the front of formations and will be protected by heavy units by standing behind them.

Costs
80
60
0:24
80119 Hitpoints
1016 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage4.71DPS 7.53 5.65
Move Speed1.625T/S
Attack Speed2.125S
Range5.5TILES
Line of Sight7.556TILES

Technology Upgrades

Kabura-ya Whistling Arrow

Age III

Onna-Musha Technology

Onna-Musha fire a whistling arrow when an enemy is seen, increasing move speed for 10 seconds.

Costs
75
100
1:00
Unique to Japanese

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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