Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Infantry

Yeoman

House of Lancaster
Quick and long-ranged infantry with good damage vs. unarmored targets. + Long Range + Fast movement speed - Countered by Horsemen

House of Lancaster is part of the Knights of Cross and Rose expansion

Get it on Steam Xbox MS Store

Abilities and influences

Abbey Healing

Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of

Abbey of Kings.

Produced at

Patch History

Patch 13.1.4420

Yeoman cost increased from 45 Food and 45 Wood to 50 Food and 45 Wood.

Slightly reduced the speed of Synchronized Shot projectiles.

Patch 13.0.4343

Synchronized Shot damage decreased from 6/7/8 to 5/6/7 (Feudal/Veteran/Elite tiers).

Costs
50
45
0:15
NaN Hitpoints
59 9 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage3.08DPS 5.54 5.54
Attack Speed1.625S
Range6TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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