Heavy Melee Cavalry

Royal Knight

French
Gain bonus damage for 5 seconds after charging. Effective against most units. + Heavy armor + Strong in melee combat - Countered by Spearmen and Crossbowmen

Abilities and influences

Royal Knight Charge Damage

Gain +3 melee attack damage for 5 seconds after charging.

Produced at

Patch History

Patch 6.1.130

Royal Knights now correctly deal damage on their first attack after charging.

Season Two Update

Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.

Costs
140
100
0:35
190365 Hitpoints
1932 10 Melee Attack
10 Torch Attack
38 Melee Armor
38 Ranged Armor
Damage12.67DPS 21.33 6.67
Move Speed1.625T/S
Attack Speed1.5S
Line of Sight6.222TILES

Technology Upgrades

Chivalry

Age II

Royal Knight Technology

Royal Knights regenerate +1 health every 1 seconds when out of combat.

Costs
100
200
1:00

Cantled Saddles

Age III

Royal Knight Technology

Increase Royal Knights' bonus damage after a charge from +3 to +10.

Costs
75
200
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Enlistment Incentives

Age III

Influence Technology

Improves the French influence by reducing unit costs by a further -5%.

Costs
150
350
1:00
Unique to French

Royal Bloodlines

Age III

Cavalry Technology

Fill the stables with the best stallions, increasing all cavalry health by +35%.

Costs
300
700
1:30

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