The Rus derive great benefit from the countryside. They are able to gather resources more readily from hunting and forestry and can field strong combat units. Enemies face strong early game fortifications and a diverse economy that cannot easily be disrupted.
Fortify the countryside with Wooden Fortresses that replace Outposts — comes with +100% health and +3 garrison slots. Construct the Fortified Palisade Wall — comes with +100% health and faster build time.
Live off the land with Scouts trained from Hunting Cabins. Hunting Cabins provide the benefits of a standard Mill but with the ability to see into Stealth Forests and generate Gold based on the number of nearby trees.
Field the Early Knight in the Feudal Age (II).
Lodya ship can convert into any type of ship for a cost. Lodya Fishing Ships process Food directly on the vessel — forgoing the need to return to Docks to drop off Food.
Gathering from animals earns a bounty of Gold and reaching certain thresholds of total bounty provides economic bonuses to Villagers and Hunting Cabins. 100 Bounty • +5% Food gather rate • Hunting Cabins generate 10% more Gold 250 Bounty • +10% Food gather rate • Hunting Cabins generate 25% more Gold 750 Bounty • +15% Food gather rate • Hunting Cabins generate 40% more Gold
Oversee clear-cutting initiatives — Villagers drop off +20% more Wood when Lumber Camps and Town Centers are within a Wooden Fortress's influence.
Warrior Monk: Religious light cavalry unit that inspires nearby units when in combat, providing +1 armor and +2 damage. Horse Archer: Light ranged cavalry with high mobility and damage. Streltsy: Handcannoneer which gets stronger when stationary and has a high damage melee attack. Lodya ships: Can be converted into any type of ship.
Blade55555 shows a very good and strong Rus Kremlin 2TC build that has gotten very popular recently
Worker
Light Melee Infantry
Light Ranged Infantry
Light Melee Infantry
Light Ranged Infantry
Heavy Melee Infantry
Ranged Gunpowder Infantry
Light Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Light Ranged Cavalry
Religious Cavalry
Siege
Siege
Siege
Siege
Siege, Gunpowder
Worker, Ship
Worker, Ship
Ship
Springald Ship
Incendiary Ship
Archer Ship
Economy & Population Building, Landmark
Age II - Defensive Landmark
Age II - Landmark
Age III - Religious Landmark
Age II - Economic Landmark
Age IV - Technology Landmark
Age IV - Defensive Landmark
Economy Building
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Defensive Building
Defensive Building
Defensive Building
Defensive Building
Wonder
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