









This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Abbasid Dynasty
Ayyubids
Byzantines
Chinese
Delhi Sultanate
English
French
Golden Horde
House of Lancaster
Holy Roman Empire
Japanese
Jeanne d'Arc
Knights Templar
Malians
Macedonian Dynasty
Mongols
Order of the Dragon
Ottomans
Rus
Sengoku Daimyo
Tughlaq Dynasty
Zhu Xi's LegacyDeer now slowly lose food over time while being carried by Scouts.
Scouts can no longer use the Campfire ability as it is now exclusive to English.
Scouts will continue moving when the automatic drop off target is changed.


Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.























Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
























Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.






















Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.






















Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.






















Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.






















Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
























Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
























Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
























Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
























Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.























Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
























Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.





Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.





Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.




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