Siege Festival
Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds.
Applies to Springald Ships once Mounted Guns has been researched. Requires
Train time reduced from 30 to 26 seconds
Cavalry Technology
Increase armor of Sofa by +2.
Cavalry Technology
Sofa increase the movement speed of nearby infantry by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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