Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Siege, Gunpowder

Royal Ribauldequin

Five-barreled gunpowder weapon effective against massed units. Deals little damage to buildings. + Can hit multiple targets in a single volley - Short range - Low ranged armor

Produced at

Available for 2 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Season Two Update

Melee armor increased from 0 to 10

Health reduced from 480 to 350 HP

Fire armor reduced from 10 to 0

Costs
350
500
0:45
3
215258 Hitpoints
0* Siege Attack
504*636 Ranged Attack
10 Melee Armor
0 Ranged Armor
Damage8DPS 10.1
Move Speed0.875 1.006T/S
Attack Speed5.25S
Range3.75TILES
Line of Sight10TILES

Technology Upgrades

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

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