Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Civilization

Chinese

The Chinese can shift their focus across the ages, deploying many unique units and building rapidly. Enemies must continually adapt if they want to keep up.

Jump to

Civilization Bonuses

  • Begin in the Tang Dynasty - increasing Scouts line of sight by +30% and provides access to the Village.
  • Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials.
  • Enter a new Dynasty by building both Landmarks from an Age to unlock special bonuses, unique units, and buildings.
  • Villagers construct defenses +50% faster and all other buildings +100% faster.
  • Chemistry technology granted for free in the Dark Age (I) — Town Centers, Keeps, and Outposts use Handcannon Slits instead of Defensive Arrowslits.
  • Docks work +10% faster.

Great Dynasties

Start your journey in the Tang Dynasty — increases Scout line of sight +30% and provides access to the Village. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song Dynasty: Produce Villagers +33% faster — unlocks Granary and Zhuge Nu. • Yuan Dynasty: Villagers, Officials and military unit move speed +15% — unlocks Pagoda and Fire Lancer. • Ming Dynasty: Military units +15% health — unlocks Grenadier.

Rapid Fabrications

Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.

Masters of Gunpowder

Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.

Taxes

Units trained, technologies researched, and resources dropped off generate Tax (Gold) that can be collected by Imperial Officials.

Influence

Construct military and economic buildings within the Imperial Academy Landmark's influence to generate +100% tax Gold.

Unique Units

Imperial Official: Use the Supervise ability to boost production speed of research and military buildings by +150% — supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Fire Lancer: Light cavalry effective vs. siege engines and buildings. Comes with extensive sight range and an explosive charge attack. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.

Learn about Chinese

Suggest
Chinese Water Guide
12:12 Video

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Imperial Official

Age I

Worker

75 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
100
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Monk

Age III

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
150
0:30

Infantry

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 8 4.92
Costs
30
50
0:15

Zhuge Nu

Age II

Light Ranged Infantry

7095 Hitpoints
12*33 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd1.75S
Damage2.29DPS 6.29
Costs
30
30
20
0:15

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Palace Guard

Age III

Heavy Melee Infantry

155241 Hitpoints
1220 Melee Attack
10 Torch Attack
37 Melee Armor
38 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage8.73DPS 14.55
Costs
100
25
0:23

Handcannoneer

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
0 Siege Attack
3848 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35

Grenadier

Age IV

Ranged Gunpowder Infantry

150 Hitpoints
1215 20 Siege Attack
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd1.625S
Costs
120
60
60
0:30

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age II

Light Melee Cavalry

125225 Hitpoints
916 13 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 9.14 7.43
Costs
100
20
0:23

Fire Lancer

Age III

Light Melee Cavalry

155225 Hitpoints
1116 20 Melee Attack
24 Torch Attack
03 Melee Armor
16 Ranged Armor
Move Spd1.625T/S
Atck Spd1.625S
Damage6.77DPS 9.85 12.31
Costs
120
20
20
0:23
Unique to Chinese

Lancer

Age III

Heavy Melee Cavalry

230338 Hitpoints
2432 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
140
100
0:35

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage4.48DPS 4.87 22.61
Costs
150
100
0:20
2

Clocktower Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125S
Damage4.48DPS 20.8
Costs
150
100
0:20
2
Unique to Chinese

Nest of Bees

Age III

Siege, Gunpowder

120144 Hitpoints
42*56 28 Siege Attack
0* Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Atck Spd6.5S
Costs
300
300
0:40
3

Clocktower Nest of Bees

Age III

Siege, Gunpowder

120144 Hitpoints
42*56 28 Siege Attack
0* Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Atck Spd6.5S
Costs
300
300
0:40
3
Unique to Chinese

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Clocktower Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
40 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 30.77
Costs
400
150
0:30
2
Unique to Chinese

Clocktower Battering Ram

Age III

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35
Unique to Chinese

Bombard

Age IV

Siege, Gunpowder

210252 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.375 4S
Costs
350
500
0:45
3

Clocktower Bombard

Age IV

Siege, Gunpowder

210252 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.375S
Costs
350
500
0:45
3
Unique to Chinese

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:25

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:25
2

Junk

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:21
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Costs
100
0:17
2

Explosive Junk

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:13
2

War Junk

Age III

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:25
3

Baochuan

Age IV

Warship

7001008 Hitpoints
135*249 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Costs
200
200
200
0:38
5

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Barbican of the Sun

Age I

Age II - Defensive Landmark

50006500 Hitpoints
67 70 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage1.55DPS 1.81 18.06
Costs
400
200
1:35
Unique to Chinese

Imperial Academy

Age I

Age II - Influence Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
1:35
Unique to Chinese

Astronomical Clocktower

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
1:50
Unique to Chinese

Imperial Palace

Age II

Age III - Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
1:50
Unique to Chinese

Spirit Way

Age III

Age IV - Military & Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
2:05
Unique to Chinese

Great Wall Gatehouse

Age III

Age IV - Defensive Landmark

75009750 Hitpoints
96* 64 Siege Attack
50 Ranged Armor
0 Fire Armor
Atck Spd8.5S
Damage0.71DPS 0.47
Costs
2400
1200
2:05
Unique to Chinese

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:03

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:08

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:10

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:10

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:10

Granary

Age I

Economy Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:18

Village

Age I

Population Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
125
0:15

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:10

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
400
350
1:15

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:23

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:07

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
250
1:00

Keep

Age III

Defensive Building

50006500 Hitpoints
30*36 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd2.625S
Damage3.81DPS 4.57 3.81
Costs
900
3:00

Religious

Pagoda

Age I

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
150
0:20

Monastery

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:13

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:13

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
0:30

Wonders

Enclave of the Emperor

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
5:00

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