The Chinese can shift their focus across the ages, deploying many unique units and building rapidly. Enemies must continually adapt if they want to keep up.
Start your journey in the Tang Dynasty — increases Scout line of sight +30% and provides access to the Village. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song Dynasty: Produce Villagers +33% faster — unlocks Granary and Zhuge Nu. • Yuan Dynasty: Villagers, Officials and military unit move speed +15% — unlocks Pagoda and Fire Lancer. • Ming Dynasty: Military units +15% health — unlocks Grenadier.
Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.
Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.
Units trained, technologies researched, and resources dropped off generate Tax (Gold) that can be collected by Imperial Officials.
Construct military and economic buildings within the Imperial Academy Landmark's influence to generate +100% tax Gold.
Imperial Official: Use the Supervise ability to boost production speed of research and military buildings by +150% — supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Fire Lancer: Light cavalry effective vs. siege engines and buildings. Comes with extensive sight range and an explosive charge attack. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.
Worker
Light Melee Infantry
Light Ranged Infantry
Light Ranged Infantry
Light Ranged Infantry
Heavy Melee Infantry
Ranged Gunpowder Infantry
Ranged Gunpowder Infantry
Light Melee Cavalry
Light Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Siege
Siege
Siege
Siege, Gunpowder
Siege, Gunpowder
Siege
Siege
Siege
Siege, Gunpowder
Siege, Gunpowder
Worker, Ship
Worker, Ship
Archer Ship
Incendiary Ship
Springald Ship
Warship
Economy & Population Building, Landmark
Age II - Defensive Landmark
Age II - Influence Landmark
Age III - Military Landmark
Age III - Landmark
Age IV - Military & Technology Landmark
Age IV - Defensive Landmark
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Defensive Building
Defensive Building
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