This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Fixed a bug where Early Horsemen had less charge damage than their base weapon.
Early Horseman health increased from 100 to 110
Early Horseman damage increased from 7 to 8
Melee Infantry Technology
Spearmen and Horsemen gain a Fire Lance when charging.
Cavalry Technology
Horseman damage vs. Workers increased by +2. Workers eliminated by your Horsemen reward +20 Gold.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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