Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Worker

Villager

Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units. - Weak in combat

Produced at

Available for 17 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 13.1.4420

Base villager wood income reduced from 0.65 to 0.63.

Patch 13.0.4343

Additional gather rate from sheep decreased from 25% to 20%.

Costs
50
0:20
50 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Damage1.55DPS
Move Speed1.125T/S
Attack Speed3.875S
Line of Sight6.222TILES

Technology Upgrades

Anatolian Hills

Age I

Imperial Council

Spawn 10 sheep at the Landmark Town Center and increase Villager mining speed by +15%.

Costs
1
Unique

Wheelbarrow (Improved)

Age I

Villager Technology

Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.

Costs
50
150
200
1:30
Unique

Textiles (Improved)

Age III

Villager Technology

Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.

Costs
50
100
150
0:20
Unique

Survival Techniques (Improved)

Age I

Hunting Technology

Increase Villagers' hunted meat gather rate by +20%. If Survival Techniques has already been researched, increase hunted meat gather rate by +5% instead.

Costs
25
75
100
0:25
Unique

Specialized Pick (Improved)

Age II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold by 22.5%. If Specialized Pick has already been researched, increase it by 7.5% instead.

Costs
50
100
150
0:45
Unique

Precision Cross-Breeding (Improved)

Age IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Precision Cross-Breeding has already been researched, increase it by 5% instead.

Costs
250
500
750
1:15
Unique

Lumber Preservation (Improved)

Age III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 22.5%. If Lumber Preservation has already been researched, increase it by 7.5% instead.

Costs
100
250
350
1:00
Unique

Horticulture (Improved)

Age II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 5% instead.

Costs
50
100
150
0:45
Unique

Forestry (Improved)

Age I

Woodcutting Technology

Villagers fell trees in a single chop.

Costs
25
50
75
0:45
Unique

Fertilization (Improved)

Age III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Fertilization has already been researched, increase it by 5% instead.

Costs
100
250
350
1:00
Unique

Double Broadax (Improved)

Age II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 22.5%. If Double Broadax has already been researched, increase it by 7.5% instead.

Costs
50
100
150
0:45
Unique

Cupellation (Improved)

Age IV

Mining Technology 3/3

Gold gatherers drop off 22.5% more resources. If Cupellation has already been researched, increase it by 7.5% instead.

Costs
250
500
750
1:15
Unique

Crosscut Saw (Improved)

Age IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 22.5% and Wood gatherers carry capacity by +5. If Crosscut Saw has already been researched, increase it by 7.5% instead.

Costs
250
500
750
1:15
Unique

Takezaiku

Age II

Villager Technology 2/3

Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

Costs
50
100
0:40
Unique

Shogunate Castle

Age III

Town Center Improvement 3/3

Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.

Costs
1200
0:20
Unique

Fudasashi

Age III

Villager Technology 3/3

Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

Costs
100
250
0:45
Unique

Daimyo Palace

Age II

Town Center Improvement 2/3

Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.

Costs
600
0:20
Unique

Daimyo Manor

Age I

Town Center Improvement 1/3

Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.

Costs
175
0:20
Unique

Enclosures

Age IV

Farm Technology

Each Farm Enclosure being worked by a Villager generates +1 Gold every 6 seconds.

Costs
150
350
1:00
Unique

Hearty Rations

Age III

Villager Technology

Increase the carrying capacity of Villagers by +10.

Costs
3:00
Unique

Ancient Techniques

Age IV

Gathering Technology

Increase the gathering rate of Villagers by +4% for each dynasty achieved.

Costs
200
500
1:30
Unique

Wheelbarrow

Age I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

Costs
50
150
1:30

Textiles

Age II

Villager Technology

Increase Villagers' health by +50%.

Costs
50
100
0:20

Survival Techniques

Age I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

Costs
25
75
0:25

Specialized Pick

Age II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

Costs
50
100
0:45

Precision Cross-Breeding

Age IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

Costs
250
500
1:15

Lumber Preservation

Age III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

Costs
100
250
1:00

Improved Processing

Age IV

Economic Technology

Villagers drop off +8% more resources.

Costs
300
700
1:30
Unique

Horticulture

Age II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

Costs
50
100
0:45

Fresh Foodstuffs

Age II

Villager Technology

Reduce the cost to produce Villagers by -35%.

Costs
50
75
0:20
Unique

Forestry

Age I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

Costs
25
50
0:45

Fertilization

Age III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

Costs
100
250
1:00

Double Broadax

Age II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

Costs
50
100
0:45

Cupellation

Age IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

Costs
250
500
1:15

Crosscut Saw

Age IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

Costs
250
500
1:15

Agriculture

Age III

Farm Technology

Improve Villagers' gathering rate from Farms by +15%.

Costs
75
200
0:45
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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