This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Base villager wood income reduced from 0.65 to 0.63.
Additional gather rate from sheep decreased from 25% to 20%.
Imperial Council
Spawn 10 sheep at the Landmark Town Center and increase Villager mining speed by +15%.
Villager Technology
Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.
Villager Technology
Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.
Hunting Technology
Increase Villagers' hunted meat gather rate by +20%. If Survival Techniques has already been researched, increase hunted meat gather rate by +5% instead.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold by 22.5%. If Specialized Pick has already been researched, increase it by 7.5% instead.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Precision Cross-Breeding has already been researched, increase it by 5% instead.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 22.5%. If Lumber Preservation has already been researched, increase it by 7.5% instead.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 5% instead.
Woodcutting Technology
Villagers fell trees in a single chop.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Fertilization has already been researched, increase it by 5% instead.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 22.5%. If Double Broadax has already been researched, increase it by 7.5% instead.
Mining Technology 3/3
Gold gatherers drop off 22.5% more resources. If Cupellation has already been researched, increase it by 7.5% instead.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 22.5% and Wood gatherers carry capacity by +5. If Crosscut Saw has already been researched, increase it by 7.5% instead.
Villager Technology 2/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Town Center Improvement 3/3
Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.
Villager Technology 3/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Town Center Improvement 2/3
Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.
Town Center Improvement 1/3
Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.
Farm Technology
Each Farm Enclosure being worked by a Villager generates +1 Gold every 6 seconds.
Villager Technology
Increase the carrying capacity of Villagers by +10.
Gathering Technology
Increase the gathering rate of Villagers by +4% for each dynasty achieved.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Economic Technology
Villagers drop off +8% more resources.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Villager Technology
Reduce the cost to produce Villagers by -35%.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Farm Technology
Improve Villagers' gathering rate from Farms by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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