Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Warship

Carrack

Large sailed war vessel armed with broadside cannons. + Anti-structure specialist - Low movement speed

Produced at

Available for 8 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Season Five Update

Naval ships under Attack Move orders will now continue along the shortest path to their destination after destroying a target.

Season Three Update

Cost set to 200 wood, 200 food, 200 gold

Move speed set to 1.25 tiles/s

Attack Range set to 9

Damage type changed from Ranged to Siege

Population reduced from 6 to 5

Health set to 700

Costs
200
200
200
0:45
5
7001010 Hitpoints
135*249 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Speed1.25T/S
Attack Speed5.625S
Range9TILES
Line of Sight11.111TILES

Technology Upgrades

Imperial Fleet

Age IV

Naval Technology

Increase the production speed of Gunpowder Ships by 25% and their movement speed by 25%.

Costs
150
350
0:45
Unique

Armored Hull

Age III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
150
350
0:30

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Shipwrights

Age IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
300
550
0:50

Teak Masts

Age II

Naval Technology

Increase the health of military ships by +10%.

Costs
75
125
0:20

Thunderclap Bombs

Age IV

Naval Technology

Warships fire a Nest of Bees attack.

Costs
200
500
0:45

Long Guns

Age IV

Naval Technology

Increase the damage of naval cannons by +15%.

Costs
200
500
0:30

Fire Stations

Age II

Naval Technology

Military Ships regenerate +1 health every 2 seconds when out of combat.

Costs
100
250
0:30

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