The teachings of philosopher Zhu Xi reshape the Chinese civilization. With Zhu Xi’s Legacy, the Chinese boast a sophisticated administration with superior Imperial Officials and advanced technologies. The brimming treasury helps to establish powerful dynasties and research a breadth of unique technologies. Recruit Palace Guards, Zhuge Nus, and Grenadiers early on to protect the Empire.
Start your journey in the Tang Dynasty - Landmark costs are reduced by -15% and the Village is unlocked. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song: Wood cost of Economy and Population buildings is discounted by -30% - unlocks construction of the Granary. • Yuan: 10% discount on all units - unlocks construction of the Pagoda. • Ming: Unique Units deal +20% damage.
Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials. Unique administrative technologies from the Mount Lu Academy and Zhu Xi's Library vastly improve Imperial Officials.
Access the Zhuge Nu and the Grenadier without establishing dynasties. Landmarks can unlock powerful Shaolin Monks, Yuan Raiders, and Imperial Guards. Early Palace Guards can be trained in the Feudal Age.
Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.
Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.
Imperial Official: Use the Supervise ability to boost the production speed of research and military buildings by +150% - supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Archer replacement. Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.
Train Early Palace Guards in the Feudal Age (II) to protect the emperor.
Worker
Battle Monk
Light Melee Infantry
Light Ranged Infantry
Heavy Melee Infantry
Light Ranged Infantry
Ranged Gunpowder Infantry
Light Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Siege
Siege
Siege, Gunpowder
Siege
Siege, Gunpowder
Worker, Ship
Worker, Ship
Archer Ship
Incendiary Ship
Springald Ship
Warship
Economy & Population Building, Landmark
Age II - Passive Landmark
Age II - Military Landmark
Age III - Active Landmark
Age III - Religious Landmark
Age IV - Active Landmark
Age IV - Military & Technology Landmark
Population Building
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Defensive Building
Defensive Building
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