Civilization

Japanese

Ruling over the Japanese land, the Daimyo enhances agriculture and employs Samurai to defend their territory. The unique Forge works tirelessly to sharpen their blades to give an edge in battle. Fierce Samurai Bannermen lead their diverse army of infantry and cavalry to victory.

Jump to

Civilization Bonuses

  • Town Centers can be upgraded to improve defenses, harvest rates of nearby Farms, and the production cap of Samurai Bannermen.
  • Samurai Bannermen provide bonuses to nearby infantry and cavalry.
  • Samurai have Deflective Armor that can block ranged or melee attacks.
  • Barracks are cheaper to build.
  • Farmhouses are Food drop-off sites in addition to providing Population.
  • Forges are Gold and Stone drop-off sites in addition to containing military upgrades.
  • Gold deposited by Villagers generates bonus Stone and vice versa.
  • Extra melee damage upgrade accessible in the Dark Age (I).
  • Choose between Buddhist Monks or Shinto Priests with your choice of Castle Age (III) Landmark.
  • Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).
  • Fishing Boats are cheaper to produce.

Daimyo

Town Centers can be upgraded into special buildings called the Daimyo Manor, Daimyo Palace, and Shogunate Castle. These buildings provide bonuses to nearby Villagers working Farms by 20%, 40%, 60%, increases the capacity of Samurai Bannerman by +1, +2, +3, and improves its defenses.

Hatamoto Samurai

Field elite Samurai Bannermen that provide +15% bonus damage to nearby infantry and cavalry. Bannermen Samurai drop their banners when killed, providing the same effect for a duration.

Calm of Mind

Produce Samurai in the Dark Age (I). Samurai have the Deflective Armor ability which can periodically block melee or ranged attacks.

Farmhouse & Forge

The Forge is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I).

Oda's Fortress

Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets.

Silver Mining

When Villagers deposit Gold, 20% extra Stone is also produced and vice versa.

Religious Choice

Select between Shinto and Buddhism with your choice of Age III Landmark. If choosing Shinto, you unlock the Shinto Priest. If choosing Buddhism, you unlock the Buddhist Monk. These religious units offer unique bonuses.

Fishing Village

Fishing Boats are produced 25% cheaper.

Unique Units

  • Samurai: Man-at-Arms replacement. Heavy melee infantry that have Deflective Armor which can block melee and ranged attacks.
  • Mounted Samurai: Lancer replacement. Heavy melee cavalry with Deflective Armor.
  • Yumi Ashigaru: Archer with improved move speed for reduced cost and health.
  • Onna-Bugeisha: Light melee infantry that can use their fast move speed and long weapon range to keep their opponent on alert.
  • Onna-Musha: Crossbowman replacement. Cavalry Archer that can use increased mobility to harass heavy targets.
  • Shinobi: Espionage unit that can act as a spy, sabotage buildings, or assassinate targets. Produced from the Koka Township Landmark.
  • Ozutsu: Heavy ranged gunpowder infantry that has a huge handheld cannon with high siege and splash damage. Produced from the Tanegashima Gunsmith Landmark.

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Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 0.911T/S
Atck Spd3.875S
Damage1.55DPS
Costs

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Buddhist Monk

Age III

Religious

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Costs
80
0:30
Unique to Japanese

Shinto Priest

Age III

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.012T/S
Costs
150
0:30
Unique to Japanese

Infantry

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
717 32 Melee Attack
1011 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 9.07 17.07
Costs
60
20
0:15

Samurai

Age I

Heavy Melee Infantry

100207 Hitpoints
825 Melee Attack
1011 Torch Attack
28 Melee Armor
39 Ranged Armor
Move Spd1.125T/S
Atck Spd1.375S
Damage5.82DPS 18.18
Costs
100
30
0:20
Unique to Japanese

Yumi Ashigaru

Age II

Light Ranged Infantry

6585 Hitpoints
412 7 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.375T/S
Atck Spd1.625S
Damage2.46DPS 7.38 4.31
Costs
30
35
0:13
Unique to Japanese

Shinobi

Age II

Light Melee Infantry

80122 Hitpoints
2037 5 Melee Attack
1015 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.375T/S
Atck Spd1.25S
Damage16DPS 29.6 4
Costs
0:20
Unique to Japanese

Onna-Bugeisha

Age II

Light Melee Infantry

85155 Hitpoints
614 Melee Attack
1011 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Atck Spd0.875S
Damage6.86DPS 16
Costs
60
20
0:15
Unique to Japanese

Yumi Bannerman

Age II

Light Ranged Infantry

140 Hitpoints
510 5 Ranged Attack
14 Melee Armor
14 Ranged Armor
Move Spd1.375T/S
Atck Spd1.625S
Damage3.08DPS 6.15 3.08
Costs
100
30
0:15
Unique to Japanese

Katana Bannerman

Age II

Heavy Melee Infantry

155178 Hitpoints
818 Melee Attack
1011 Torch Attack
36 Melee Armor
36 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage5.82DPS 13.09
Costs
100
30
0:15
Unique to Japanese

Handcannon Ashigaru

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
0 Siege Attack
3848 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35
Unique to Japanese

Ozutsu

Age IV

Heavy Ranged Gunpowder Infantry

160 Hitpoints
0 Siege Attack
2835 130 Ranged Attack
03 Melee Armor
47 Ranged Armor
Move Spd1T/S
Atck Spd4.75S
Damage5.89DPS 7.37 27.37
Costs
85
155
0:35
Unique to Japanese

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
15 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age II

Light Melee Cavalry

125225 Hitpoints
917 13 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 9.71 7.43
Costs
100
20
0:23

Uma Bannerman

Age II

Heavy Melee Cavalry

230288 Hitpoints
1620 Melee Attack
10 Torch Attack
36 Melee Armor
36 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage10.67DPS 13.33
Costs
140
110
0:15
Unique to Japanese

Onna-Musha

Age III

Light Ranged Cavalry

80119 Hitpoints
1016 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2.125S
Damage4.71DPS 7.53 5.65
Costs
80
60
0:24
Unique to Japanese

Mounted Samurai

Age III

Heavy Melee Cavalry

230338 Hitpoints
2433 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 22
Costs
140
110
0:35
Unique to Japanese

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
16 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage5.12DPS 5.57 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Bombard

Age IV

Siege, Gunpowder

210252 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.375S
Costs
350
500
0:45
3

Ribauldequin

Age IV

Siege, Gunpowder

215258 Hitpoints
0* Siege Attack
504*636 Ranged Attack
10 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd5.25S
Damage8DPS 10.1
Costs
350
500
0:45
3

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
0 Fire Armor
Move Spd1.5 1.65T/S
Costs
56
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
0 Fire Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Junk

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
0 Fire Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
0 Fire Armor
Move Spd1.5T/S
Costs
100
0:20
2

Explosive Junk

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
0 Fire Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

War Junk

Age III

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
0 Fire Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Atakebune

Age IV

Warship

650936 Hitpoints
4050 50 Siege Attack
0 Ranged Attack
0 Melee Armor
57 Ranged Armor
0 Fire Armor
Move Spd1.25T/S
Atck Spd5.5S
Costs
100
220
220
0:45
5
Unique to Japanese

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Koka Township

Age I

Age II - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Japanese

Kura Storehouse

Age I

Age II - Economic Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Japanese

Floating Gate

Age II

Age III - Religious Landmark

50006500 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Japanese

Temple of Equality

Age II

Age III - Religious Landmark

50006500 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Japanese

Tanegashima Gunsmith

Age III

Age IV - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10
Unique to Japanese

Castle of the Crow

Age IV

Age IV - Defensive Landmark

55007150 Hitpoints
30 Siege Attack
10 330 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd2.625S
Damage3.81DPS 125.71
Costs
2400
1200
4:10
Unique to Japanese

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Farmhouse

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15
Unique to Japanese

Forge

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20
Unique to Japanese

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

250011050 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
300
2:00

Castle

Age IV

Defensive Building

55007150 Hitpoints
80 330 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd4.125S
Damage19.39DPS 80
Costs
300
900
3:00
Unique to Japanese

Religious

Buddhist Temple

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25
Unique to Japanese

Shinto Shrine

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25
Unique to Japanese

Technology

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Wonders

Tokugawa Shrine

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00
Unique to Japanese

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