Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Heavy Ranged Gunpowder Infantry

Ozutsu

Japanese
Ranged infantry equipped with a huge gunpowder weapon that has good weapon range, siege, and splash damage. + Anti-building + Area damage - Slow move speed - Slow attack speed - Countered by Horsemen and Crossbowmen

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Yumi Bannerman Aura

Aura that increases ranged infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Yumi Bannerman.

Produced at

Patch History

Season Six Update

Melee armor reduced from 4 to 0.

Base damage reduced from 35 to 28.

Costs
85
155
0:35
160 Hitpoints
0 Siege Attack
2835 130 Ranged Attack
03 Melee Armor
47 Ranged Armor
Damage5.89DPS 7.37 27.37
Move Speed1T/S
Attack Speed4.75S
Range6.5TILES
Line of Sight7.111TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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