Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Heavy Melee Infantry

Katana Bannerman

Japanese
Samurai with an aura that increases damage of melee infantry. Comes with the Deflective Armor ability that periodically blocks attacks. + Banner drops on death + Heavy armor + Increased move speed - Countered by Knights, Lancers, and Crossbowmen

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Deflective Armor

Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 8 seconds.

Katana Bannerman Aura

Aura that increases melee infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Katana Bannerman.

Produced at

Patch History

Patch 9.2.628

Corrected an issue where melee infantry & cavalry charge attack was not benefiting from Katana banners.

Season Six Update

Corrected an issue where a dropped banner aura would stack with Uma Bannermen auras.

Torches no longer receive damage increases on the UI from Katana Bannermen and Uma Bannermen.

Costs
100
30
0:15
155178 Hitpoints
818 Melee Attack
1011 Torch Attack
36 Melee Armor
36 Ranged Armor
Damage5.82DPS 13.09
Move Speed1.375T/S
Attack Speed1.375S
Line of Sight5.4TILES 9 MAX

Technology Upgrades

Odachi

Age III

Samurai Technology

Equip Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.

Costs
100
250
1:00
Unique to Japanese

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Hizukuri

Age II

Melee Damage Technology 2/4

Increase the melee damage of all non-siege units by +1.

Costs
100
50
0:45
Unique to Japanese

Kobuse-gitae

Age III

Melee Damage Technology 3/4

Increase the melee damage of all non-siege units by +1.

Costs
200
125
1:00
Unique to Japanese

Oda Tactics

Age IV

Melee Infantry Technology

Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.

Costs
500
1000
1:30
Unique to Japanese

Tatara

Age I

Melee Damage Technology 1/4

Increase the melee damage of all non-siege units by +1.

Costs
35
15
0:15
Unique to Japanese

Yaki-ire

Age IV

Melee Damage Technology 4/4

Increase the melee damage of all non-siege units by +1.

Costs
275
175
1:00
Unique to Japanese

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.