Deflective Armor
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 8 seconds.
Katana Bannerman Aura
Aura that increases melee infantry damage by +15%.
Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of
Corrected an issue where melee infantry & cavalry charge attack was not benefiting from Katana banners.
Corrected an issue where a dropped banner aura would stack with Uma Bannermen auras.
Torches no longer receive damage increases on the UI from Katana Bannermen and Uma Bannermen.
Samurai Technology
Equip Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.
Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.
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