Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Gunpowder Ship

Galleass

Large oared vessel with a powerful forward mounted bombard. + Long Range + Anti-structure specialist

Produced at

Available for 2 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Season Three Update

Health reduced from 1200 to 700

Ranged armor reduced from 3 to 1

Season Two Update

Naval target priority normalized to prefer enemey boats

Costs
360
300
0:50
5
700 Hitpoints
0 Siege Attack
130163 Ranged Attack
0 Melee Armor
1 Ranged Armor
Damage25.37DPS 31.8
Move Speed1T/S
Attack Speed5.125S
Range8TILES
Line of Sight10.667TILES

Technology Upgrades

Fire Stations

Age II

Naval Technology

Military Ships regenerate +1 health every 2 seconds when out of combat.

Costs
100
250
0:30

Long Guns

Age IV

Naval Technology

Increase the damage of naval cannons by +15%.

Costs
200
500
0:30

Teak Masts

Age II

Naval Technology

Increase the health of military ships by +10%.

Costs
75
125
0:20

Shipwrights

Age IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
300
550
0:50

Armored Hull

Age III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
150
350
0:30

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

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