Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Siege

Battering Ram

Durable infantry transport effective against buildings and walls. + High ranged armor + High health - Takes bonus damage from melee attacks - Can only attack buildings - Slow movement speed

Produced at

Available for 17 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 10.1.48

Build time reduced from 70 seconds to 45 seconds.

Season Seven Update

Health increased from 340 to 370.

Build time decreased from 80 to 70 seconds.

Workshop train time reduced from 40 to 35 seconds.

Corrected an issue where loaded Battering Rams were missing the unload garrison ability for HRE and OoTD.

Costs
200
0:35
370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Damage39.02DPS 58.54
Move Speed0.75 0.862T/S
Attack Speed5.125S
Range0.538TILES
Line of Sight6.667TILES

Technology Upgrades

Wandering Town

Age IV

Ram Technology

Ram damage increased by +25%. Rams heal 2 health every 1 second.

Costs
100
225
0:45
Unique

Lightweight Beams (Improved)

Age IV

Battering Ram Technology

Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.

Costs
300
400
700
1:00
Unique

Lightweight Beams

Age IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

Costs
300
400
1:00

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

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