Inspired Warriors
Military units deal +15% damage and gain +1 armor. When near
New Imperial Age unit: Black Rider (150 food, 150 gold)
Mounted Gunpowder Heavy Cavalry, wielding an Arquebus with high ranged damage.
Trained at the Archery Range.
Can only train 5 per standing Keep (8 with Elzbach Palace).
Has the Caracole Ability: Moves 10% faster and can fire while moving for 30 seconds. Cannot fire at targets directly behind.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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