Work in Progress: The DLC civilizations aren't fully updated and miss stats, abilities and upgrades.
Heavy Ranged Gunpowder Cavalry

Black Rider

Holy Roman Empire
Expensive cavalry with high armor and a powerful arquebus. Effective against melee units. Has the Caracole ability. Only 5 Riders can be trained for each standing Keep built. + Heavy armor - Countered by Crossbowmen

Abilities and influences

Inspired Warriors

Military units deal +15% damage and gain +1 armor. When near

Prelate.

Produced at

Patch History

Season 10 Update

New Imperial Age unit: Black Rider (150 food, 150 gold)

Mounted Gunpowder Heavy Cavalry, wielding an Arquebus with high ranged damage.

Trained at the Archery Range.

Can only train 5 per standing Keep (8 with Elzbach Palace).

Has the Caracole Ability: Moves 10% faster and can fire while moving for 30 seconds. Cannot fire at targets directly behind.

Costs
150
150
0:35
225281 Hitpoints
4560 Ranged Attack
47 Melee Armor
47 Ranged Armor
Damage21.18DPS 28.24
Move Speed1.625T/S
Attack Speed2.125S
Range4TILES
Line of Sight3.4TILES 7 MAX

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

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