Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Heavy Ranged Gunpowder Cavalry

Black Rider

Holy Roman Empire
Expensive cavalry with high armor and a powerful arquebus. Effective against melee units. Has the Caracole ability. Only 5 Riders can be trained for each standing Keep built. + Heavy armor - Countered by Crossbowmen

Abilities and influences

Inspired Warriors

Military units deal +15% damage and gain +1 armor. When near

Prelate.

Produced at

Patch History

Season 10 Update

New Imperial Age unit: Black Rider (150 food, 150 gold)

Mounted Gunpowder Heavy Cavalry, wielding an Arquebus with high ranged damage.

Trained at the Archery Range.

Can only train 5 per standing Keep (8 with Elzbach Palace).

Has the Caracole Ability: Moves 10% faster and can fire while moving for 30 seconds. Cannot fire at targets directly behind.

Costs
150
150
0:35
225281 Hitpoints
0 Siege Attack
4560 Ranged Attack
47 Melee Armor
47 Ranged Armor
Damage21.18DPS 28.24
Move Speed1.625T/S
Attack Speed2.125S
Range4TILES
Line of Sight6.222TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

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