
Fixed an issue where Serjeants wouldn’t benefit from the Fortress Desert Outposts aura until after Desert Citadels has been researched.
Serjeant damage increased in all tiers from 9 to 10 (II), 11 to 12 (III), and 13 to 14 (IV).



Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.



Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.



Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.



Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.



Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.



Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.



Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.



Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.



Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.


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