This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Patrolling Monks will no longer heal while patrolling.
Monks will no longer stutter when attack-move healing.
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Religious Technology
Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.
Healing Technology
Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.
Healing Technology
Increase the healing rate of religious units by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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