Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Religious

Monk

Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III). + Heals friendly units - Slow movement speed

Produced at

Available for 8 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 7.1.113

Patrolling Monks will no longer heal while patrolling.

Monks will no longer stutter when attack-move healing.

Season Five Update

Monks can now heal any injured friendly units nearby while patrolling.

Heal and Inspire Abilities can now be queued from the command card.

Costs
150
0:30
90 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Speed1.125T/S
Line of Sight5.3TILES 7.5 MAX

Technology Upgrades

Piety (Improved)

Age IV

Religious Technology

Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.

Costs
325
325
0:45
Unique

Herbal Medicine (Improved)

Age III

Healing Technology

Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.

Costs
275
275
0:45
Unique

Piety

Age IV

Religious Technology

Increase the health of religious units and healers by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

Costs
275
0:45

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.