Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Civilization

Malians

The Malian economy booms with options for gold and food production. Claiming gold deposits for their Pit Mines, they leverage that growth to produce unique infantry units that strike from stealth and hurl javelins at enemies.

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Civilization Bonuses

  • Construct Pit Mines on Gold Veins to generate Gold without depleting the deposit.
  • Produce Cattle from Mills in the Dark Age (I). Malian Villagers harvest Food from Cattle faster than other civilizations or they can be garrisoned in a Cattle Ranch for Food over time.
  • Musofadi units can use the Activate Stealth ability to setup ambush attacks.
  • Five unique units with a different take on the counter system.
  • Veteran unit technologies are researched in half the time and cost.
  • Gold collected from Trader routes reduce the research time of future technologies.
  • Traders and Trade Ships that pass by Toll Outposts instantly provide bonus Gold based on the amount of Gold being carried. Does not generate any bonus tax if a toll outpost is built within range of another one.
  • Fishing Boats drop off 10% of their Food as Gold.
  • Movement speed of all ships is increased when near Docks.
  • Transport Ships attack with javelins for each unit garrisoned.
  • Houses construct twice as fast, but are half cost and provide half the amount of Population.
  • Cannot harvest Boar

Pit Mines

Wield a superior Gold economy and construct the Pit Mine over top of Gold Veins in the Dark Age (I) to generate Gold without depleting it. Villagers can mine Gold while the Pit Mine is active. If the Gold Vein is completely exhausted, the Pit Mine will continue to extract Gold from the deposit.

Influence - Mining Communities

Each House and Mining Camp constructed within the influence of Pit Mines increases its Gold generation. Town Centers cost gold instead of stone to construct.

Cattle & Ranches

Produce Cattle from Mills in the Dark Age (I). Malian Villagers harvest Food from Cattle faster than other civilizations or they can be garrisoned in a Cattle Ranch for Food over time.

Musofadi Pathfinder

Musofadi Warrior and Musofadi Gunner unique units can use the Activate Stealth ability to sneak around and create ambush opportunities.

Farari's Knowledge

Veteran unit technologies unlocked in the Castle Age (III) are researched at half the time and cost.

Toll Outposts

Traders and Trade Ships that pass by Toll Outposts instantly provide bonus resources based on the current trade targets. Does not generate any bonus tax if a Toll Outpost is built within range of another one.

Manuscript Trade

Gold collected from completed Trader routes lower the research time of future technologies.

Fish Processing

Fishing Boats drop off 10% of their Food as Gold.

Landing Parties

Movement speed of all ships increased when near their Docks. Transport Ships attack with javelins for each unit garrisoned.

Unique Units

  • Donso: Spearman replacement. Light melee infantry with increased health and melee armor that can periodically throw a javelin.
  • Warrior Scout: Light cavalry that can improve damage, move speed, health, and health regeneration.
  • Musofadi Warrior: Fast, light, anti-armor infantry that can use the Activate Stealth ability.
  • Javelin Thrower: Anti-ranged infantry that throws a javelin from extended range.
  • Sofa: Faster heavy cavalry with reduced cost, health, and armor.
  • Musofadi Gunner: Faster moving handcannoneer that can use the Activate Stealth ability.

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Imam

Age III

Religious

90130 Hitpoints
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd10002.75S
Costs
150
0:30

Infantry

Donso

Age I

Light Melee Infantry

80161 Hitpoints
716 28 Melee Attack
516 10 Ranged Attack
10 Torch Attack
14 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd0.75S
Damage6.67DPS 21.33 13.33
Costs
60
30
0:15
Unique to Malians

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
516 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 9.85 4.92
Costs
30
50
0:15

Javelin Thrower

Age II

Light Ranged Infantry

7095 Hitpoints
819 13 Ranged Attack
10 Torch Attack
03 Melee Armor
38 Ranged Armor
Move Spd1.25T/S
Atck Spd2.125S
Damage3.76DPS 8.94 6.12
Costs
80
40
0:23

Mansa Javelineer

Age II

Light Ranged Infantry

7095 Hitpoints
813 13 Ranged Attack
10 Torch Attack
03 Melee Armor
38 Ranged Armor
Move Spd1.375T/S
Atck Spd2.125S
Damage3.76DPS 6.12 6.12
Costs
80
40
0:23
Unique to Malians

Musofadi Warrior

Age II

Light Melee Infantry

95161 Hitpoints
817 18 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage5.82DPS 12.36 13.09
Costs
45
30
0:15

Mansa Musofadi Warrior

Age II

Light Melee Infantry

105172 Hitpoints
817 18 Melee Attack
10 Torch Attack
38 Melee Armor
03 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage5.82DPS 12.36 13.09
Costs
45
30
0:15
Unique to Malians

Freeborn Warrior

Age III

Melee Infantry

175236 Hitpoints
917 7 Melee Attack
10 Torch Attack
03 Melee Armor
511 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage6.55DPS 12.36 5.09
Costs
90
35
0:15
Unique to Malians

Musofadi Gunner

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
0 Siege Attack
4151 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd2.125S
Damage19.29DPS 24
Costs
110
130
0:35
Unique to Malians

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
90
0:14

Warrior Scout

Age II

Light Melee Cavalry

110194 Hitpoints
714 21 Melee Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.75 1.875T/S
Atck Spd2S
Damage3.5DPS 7 10.5
Costs
90
0:14
Unique to Malians

Sofa

Age II

Heavy Melee Cavalry

160288 Hitpoints
1728 4 Melee Attack
10 Torch Attack
29 Melee Armor
29 Ranged Armor
Move Spd1.725T/S
Atck Spd1.625S
Damage10.46DPS 17.23 2.46
Costs
120
60
0:26
Unique to Malians

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage4.48DPS 4.87 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Bombard

Age IV

Siege, Gunpowder

210252 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.375S
Costs
350
500
0:45
3

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Hunting Canoe

Age II

Archer Ship

300432 Hitpoints
30*100 100 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 13.33 13.33
Costs
80
150
0:25
3
Unique to Malians

Transport Ship

Age II

Ship

400 Hitpoints
7 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Atck Spd2.75S
Damage2.55DPS
Costs
100
0:20
2

War Canoe

Age II

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3
Unique to Malians

Demolition Ship

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Saharan Trade Network

Age I

Age II - Defensive Landmark

50006500 Hitpoints
18* 30 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage1.55DPS 2.58
Costs
400
200
3:10
Unique to Malians

Mansa Quarry

Age II

Age II - Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Malians

Farimba Garrison

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Malians

Grand Fulani Corral

Age II

Age III - Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Malians

Fort of the Huntress

Age III

Age IV - Defensive Landmark

50006500 Hitpoints
36* 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 20
Costs
2400
1200
4:10
Unique to Malians

Griot Bara

Age III

Age IV - Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10
Unique to Malians

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

House

Age I

Population Building

550715 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:07

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Pit Mine

Age I

Influence Building

16002080 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15
Unique to Malians

Cattle Ranch

Age II

Food Source, Building

500650 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:15
Unique to Malians

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
400
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Toll Outpost

Age I

Defensive Building

750975 Hitpoints
30 Siege Attack
12 70 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd1.375S
Damage8.73DPS 50.91
Costs
100
1:00
Unique to Malians

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
60 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 12.9
Costs
250
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36* 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 20
Costs
900
3:00

Religious

Mosque

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

Madrasa

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Wonders

Great Mosque

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00
Unique to Malians

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