
The Malian economy booms with options for gold and food production. Claiming gold deposits for their Pit Mines, they leverage that growth to produce unique infantry units that strike from stealth and hurl javelins at enemies.


















Wield a superior Gold economy and construct the Pit Mine over top of Gold Veins in the Dark Age (I) to generate Gold without depleting it. Villagers can mine Gold while the Pit Mine is active. If the Gold Vein is completely exhausted, the Pit Mine will continue to extract Gold from the deposit.
Each House and Mining Camp constructed within the influence of Pit Mines increases its Gold generation. Town Centers cost gold instead of stone to construct.
Produce Cattle from Mills in the Dark Age (I). Malian Villagers harvest Food from Cattle faster than other civilizations or they can be garrisoned in a Cattle Ranch for Food over time.
Musofadi Warrior and Musofadi Gunner unique units can use the Activate Stealth ability to sneak around and create ambush opportunities.
Veteran unit technologies unlocked in the Castle Age (III) are researched at half the time and cost.
Traders and Trade Ships that pass by Toll Outposts instantly provide bonus resources based on the current trade targets. Does not generate any bonus tax if a Toll Outpost is built within range of another one.
Gold collected from completed Trader routes lower the research time of future technologies.
Fishing Boats drop off 10% of their Food as Gold.
Movement speed of all ships increased when near their Docks. Transport Ships attack with javelins for each unit garrisoned.

Worker


Religious


Light Melee Infantry



Light Ranged Infantry



Light Ranged Infantry



Light Ranged Infantry



Light Melee Infantry



Light Melee Infantry



Melee Infantry



Ranged Gunpowder Infantry



Light Melee Cavalry


Light Melee Cavalry


Heavy Melee Cavalry



Siege


Siege


Siege




Siege




Siege




Siege, Gunpowder




Worker, Ship


Incendiary Ship




Worker, Ship




Archer Ship




Ship



Springald Ship





Economy & Population Building, Landmark

Age II - Landmark



Age II - Defensive Landmark



Age III - Military Landmark



Age III - Landmark



Age IV - Defensive Landmark



Age IV - Technology Landmark



Influence Building


Military & Economy Building, Trade Site


Economy & Population Building



Food Source, Building


Defensive Building


Defensive Building


Defensive Building


Wonder




Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.