The Malian economy booms with options for gold and food production. Claiming gold deposits for their Pit Mines, they leverage that growth to produce unique infantry units that strike from stealth and hurl javelins at enemies.
Wield a superior Gold economy and construct the Pit Mine over top of Gold Veins in the Dark Age (I) to generate Gold without depleting it. Villagers can mine Gold while the Pit Mine is active. If the Gold Vein is completely exhausted, the Pit Mine will continue to extract Gold from the deposit.
Each House and Mining Camp constructed within the influence of Pit Mines increases its Gold generation. Town Centers cost gold instead of stone to construct.
Produce Cattle from Mills in the Dark Age (I). Malian Villagers harvest Food from Cattle faster than other civilizations or they can be garrisoned in a Cattle Ranch for Food over time.
Musofadi Warrior and Musofadi Gunner unique units can use the Activate Stealth ability to sneak around and create ambush opportunities.
Veteran unit technologies unlocked in the Castle Age (III) are researched at half the time and cost.
Traders and Trade Ships that pass by Toll Outposts instantly provide bonus resources based on the current trade targets. Does not generate any bonus tax if a Toll Outpost is built within range of another one.
Gold collected from completed Trader routes lower the research time of future technologies.
Fishing Boats drop off 10% of their Food as Gold.
Movement speed of all ships increased when near their Docks. Transport Ships attack with javelins for each unit garrisoned.
Worker
Religious
Light Melee Infantry
Light Ranged Infantry
Light Ranged Infantry
Light Ranged Infantry
Light Melee Infantry
Light Melee Infantry
Melee Infantry
Ranged Gunpowder Infantry
Light Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Siege
Siege
Siege
Siege
Siege, Gunpowder
Worker, Ship
Worker, Ship
Archer Ship
Ship
Springald Ship
Incendiary Ship
Economy & Population Building, Landmark
Age II - Defensive Landmark
Age II - Landmark
Age III - Military Landmark
Age III - Landmark
Age IV - Defensive Landmark
Age IV - Technology Landmark
Influence Building
Food Source, Building
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Defensive Building
Defensive Building
Wonder
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