Worker

Trader

Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. The distance between the trade target and Market determines the amount of Gold. Once assigned to trade, the Trader makes repeated trips between its Home Market and the trade target. You can assign a new Home Market if you wish to.

Produced at

Available for all civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 9.2.628

Corrected an issue where the Trader was tagged as Cavalry.

French Trade ships now correctly generate 20% more resources instead of 33% more.

Patch 9.1.370

Production time increased from 25 seconds to 30 seconds.

Fixed an issue where the Byzantines trader was generating more olive oil than intended, it is now 20% like the description states.

Fixed an issue where the Byzantines military production modifier from Cisterns was incorrectly applying to Traders.

Costs
60
60
0:30
90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1T/S
Line of Sight7.778TILES

Technology Upgrades

Stone Commerce (Improved)

Age IV

Trade Technology

Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.

Costs
300
700
1000
1:30
Unique

Stone Commerce

Age IV

Trade Technology

Traders supply +10% Stone to their trades.

Costs
300
700
1:30
Unique

Merchant Guilds

Age IV

Trade Technology

Active Traders generate 1 gold every 6 seconds.

Costs
200
500
1:00

Grand Bazaar

Age III

Trade Technology

Traders and Trade Ships also return with a secondary resource. This resource is 25% the base Gold value and is set at the market.

Costs
50
125
0:30
Unique

Armored Caravans

Age II

Trade Technology

Grant +3 armor to Traders and Trade Ships.

Costs
25
75
0:45
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.