This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Corrected an issue where the Trader was tagged as Cavalry.
French Trade ships now correctly generate 20% more resources instead of 33% more.
Production time increased from 25 seconds to 30 seconds.
Fixed an issue where the Byzantines trader was generating more olive oil than intended, it is now 20% like the description states.
Fixed an issue where the Byzantines military production modifier from Cisterns was incorrectly applying to Traders.
Trade Technology
Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.
Trade Technology
Traders supply +10% Stone to their trades.
Trade Technology
Traders and Trade Ships also return with a secondary resource. This resource is 25% the base Gold value and is set at the market.
Trade Technology
Grant +3 armor to Traders and Trade Ships.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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