Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Worker

Trader

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold. The Home Market or Trade destination may be changed at any time.

Produced at

Available for 17 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Costs
60
60
0:30
90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1T/S
Line of Sight7.778TILES

Technology Upgrades

Stone Commerce (Improved)

Age IV

Trade Technology

Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.

Costs
300
700
1000
1:30
Unique

Stone Commerce

Age IV

Trade Technology

Traders supply +10% Stone to their trades.

Costs
300
700
1:30
Unique

Merchant Guilds

Age IV

Trade Technology

Active Traders generate 1 gold every 6 seconds.

Costs
200
500
1:00

Grand Bazaar

Age III

Trade Technology

Traders and Trade Ships also return with a secondary resource. This resource is 25% the base Gold value and is set at the market.

Costs
50
125
0:30
Unique

Armored Caravans

Age II

Trade Technology

Grant +3 armor to Traders and Trade Ships.

Costs
25
75
0:45
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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