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Heavy Melee Infantry, Hero

Jeanne d'Arc - Woman-at-Arms

Jeanne d'Arc
Strong heavy infantry leader with good armor and health. If Jeanne is defeated, she can be brought back at a Town Center. + Heavy armor - Countered by Knights, Lancers, and Crossbowmen

Jeanne d'Arc is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Holy Wrath

Jeanne unleashes a powerful area of effect attack, striking all enemies within 1.25 tiles for 20 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4. 8 secs cooldown

Divine Restoration

Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown

Consecrate

Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown

Honorable Heart

Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.

Patch History

Patch 9.2.628

Jeanne d’Arc no longer gains experience from Wolves.

Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.

Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.

Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.

Corrected an issue where Jeanne d’Arc would gain experience from Sheep.

Divine Restoration no longer heals units in garrisons.

Season Six Update

Experience gained from killing Boar reduced from 50 to 25.

Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.

Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.

Costs
250
225259 Hitpoints
1015 10 Melee Attack
12 Torch Attack
36 Melee Armor
25 Ranged Armor
Damage7.27DPS 10.91 7.27
Move Speed1.375T/S
Attack Speed1.375S
Line of Sight5.4TILES 9 MAX

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Elite Army Tactics

Age IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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