Holy Wrath
Jeanne unleashes a powerful area of effect attack, striking all enemies within 1.25 tiles for 20 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4. 8 secs cooldown
Divine Restoration
Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown
Consecrate
Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown
Honorable Heart
Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.
Jeanne d’Arc no longer gains experience from Wolves.
Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.
Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.
Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.
Corrected an issue where Jeanne d’Arc would gain experience from Sheep.
Divine Restoration no longer heals units in garrisons.
Experience gained from killing Boar reduced from 50 to 25.
Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.
Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
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