Heavy Melee Cavalry

Knight

Expensive cavalry with high damage and melee armor. Effective against melee units. + Heavy armor + Strong in melee combat - Countered by Spearmen and Crossbowmen

Produced at

Available for 3 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 6.1.130

The name of the Ottoman Knight has been changed to Lancer.

Season Two Update

Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.

Costs
140
100
0:35
190456 Hitpoints
1932 Melee Attack
10 Torch Attack
38 Melee Armor
38 Ranged Armor
Damage12.67DPS 21.33
Move Speed1.625T/S
Attack Speed1.5S
Line of Sight6.222TILES

Technology Upgrades

Knight Poleaxes

Age IV

Knight Technology

Knights equip a poleax, increasing their melee damage by +4.

Costs
150
350
1:00
Unique

Steel Barding

Age III

Cavalry Technology

Grants Knights +2 melee and +2 ranged armor.

Costs
90
210
1:30
Unique

Honed Blades

Age III

Man-at-Arms & Lancer Technology

Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.

Costs
4:00
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Royal Bloodlines

Age III

Cavalry Technology

Fill the stables with the best stallions, increasing all cavalry health by +35%.

Costs
300
700
1:30

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

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