
This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.



Man-at-Arms & Lancer Technology
Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.
Unique
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
























Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.






















Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.






















Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.






















Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.






















Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
























Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
























Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
























Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
























Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.























Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
























Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.





Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.





Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.





Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.




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