Religious

Buddhist Monk

Japanese
Support unit with the ability to decrease enemy attack damage. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Reduced cost + Conversion enhances friendly unit damage + Automatically reduces enemy attack damage + Heals units

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Sohei's Sutra

Reduces enemy damage by 50% for 60 seconds. 2 secs cooldown

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Patch 9.2.628

The Conversion ability has been renamed to Buddhist Conversion and the description has been updated to properly indicate that nearby allies gain +20% damage for 20 seconds when Buddhist Conversion is cast.

Buddhist Monks will no longer leave their Stand Ground state when casting Sohei’s Sutra.

Corrected issue where Sohei’s Sutra would be cast on enemy naval units, breaking its animations.

Costs
80
0:30
90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.25T/S
Line of Sight6.667TILES

Technology Upgrades

Zen

Age III

Buddhist Technology

Buddhist Monks generate 25 gold every 60 seconds.

Costs
100
200
0:30
Unique to Japanese

Nehan

Age IV

Buddhist Technology

Upgrades Buddhist Conversion to Nehan Conversion, which has a 25% shorter cooldown and additionally improves nearby allied units movement speed by +25% when cast.

Costs
350
0:45
Unique to Japanese

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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