Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Infantry, Hero

Jeanne d'Arc - Hunter

Jeanne d'Arc
Strong ranged infantry with good damage vs unarmored targets, and bonus damage vs spearmen. If Jeanne is defeated, she can be brought back at a Town Center. + High rate of fire - Countered by Horsemen

Jeanne d'Arc is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Divine Restoration

Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown

Divine Arrow

Jeanne targets an enemy and fires a divine arrow that deals 40 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4 8 secs cooldown

Consecrate

Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown

Honorable Heart

Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.

Patch History

Patch 9.2.628

Health increased from 200 to 225.

Move speed increased from 5 to 5.5.

Jeanne d’Arc no longer gains experience from Wolves.

Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.

Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.

Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.

Season Six Update

Experience gained from killing Boar reduced from 50 to 25.

Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.

Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.

Costs
250
225 Hitpoints
8 14 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage4.92DPS 8.62
Move Speed1.375T/S
Attack Speed1.625S
Range5TILES
Line of Sight5.4TILES 9 MAX

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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