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Siege Cavalry, Hero

Jeanne d'Arc - Markswoman

Jeanne d'Arc
Elite heavy siege cavalry leader with high damage. Exceptionally effective vs buildings. If Jeanne is defeated, she will reappear at a Town Center. + Heavy armor + Long range + Good damage vs buildings - Countered only by superior buildings

Jeanne d'Arc is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Valorous Inspiration

Increases the attack speed of all units within 4 tiles by 35% for 20 seconds. Cooldown: 60 Seconds. Requires

Gunpowder Monarch 1 min cooldown

To Arms, Men!

Jeanne calls 3 Champions to her side. Cooldown: 240 Seconds. Requires

Champion Companions 4 mins cooldown

Strength of Heaven

Jeanne chooses a unit to bless, bestowing them with incredible strength and durability. The chosen warrior gains 300 health, 4 Melee and Ranged Armor, and +300% damage. Jeanne may only bless one unit at a time. Cooldown: 30 Seconds. Requires

Field Commander 30 secs cooldown

Riders, Ready!

Jeanne calls 3 Riders to her side. Cooldown: 240 Seconds. Requires

Rider Companions 4 mins cooldown

Divine Restoration

Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown

Divine Arrow

Jeanne targets an enemy and fires a divine arrow that deals 40 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4 8 secs cooldown

Consecrate

Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown

Galvanize the Righteous

Companions close to Jeanne gain +1/1 armor and +10% damage.

Honorable Heart

Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.

Patch History

Patch 9.2.628

Jeanne d’Arc no longer gains experience from Wolves.

Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.

Damage reduced from 35 to 28.

Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.

Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.

Corrected an issue where Jeanne d’Arc would gain experience from Sheep.

Season Six Update

Experience gained from killing Boar reduced from 50 to 25.

Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.

Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.

Costs
1000
400844 Hitpoints
2861 200 Ranged Attack
27 Melee Armor
27 Ranged Armor
Damage13.18DPS 28.71 94.12
Move Speed1.625T/S
Attack Speed2.125S
Range7TILES
Line of Sight3.4TILES 7 MAX

Technology Upgrades

Companion Equipment

Age I

Companion Upgrade

Increase Jeanne d'Arc's health and damage by 25% and gain +1 armor. Increase the health and damage of Jeanne's Companions by 20%.

Costs
150
350
1:00
Unique to Jeanne d'Arc

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Royal Bloodlines

Age III

Cavalry Technology

Fill the stables with the best stallions, increasing all cavalry health by +35%.

Costs
300
700
1:30

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