Civilization

Holy Roman Empire

Prelates enhance the economy of the Holy Roman Empire, while powerful infantry units form the core of its military. Enemies must face an opponent able to rapidly recover from attacks and field strong counterattacks.

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Civilization Bonuses

  • Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.
  • Relics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).
  • Early Man-at-Arms in the Feudal Age (II).
  • Infantry move 5% faster in the Dark Age (I) and 10% faster from the Feudal Age (II).
  • Emplacements are -25% cheaper. Outpost sight range increased by +25%.
  • Villagers carry +40% more resources.
  • Prelates can heal and use Holy Inspiration in the Dark Age (I) — inspired Villagers gather +40% faster for 30 seconds.
  • Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building.

Religious Zeal

Demonstrate the might of the empire by placing Relics in Outposts, Towers, and Keeps - increasing their armor by +25%, damage by +25%, range by +25%, and line of sight by +20%. Relics placed in Docks increase ship attack speed by +5% per Relic (Max +25%). Relics placed in buildings generate +80 Gold per minute.

Army of the Empire

Infantry move 5% faster in the Dark Age (I) and 10% faster from the Feudal Age (II). Upgrade infantry with impactful technologies and field the Early Man-at-Arms in the Feudal Age (II).

Emplacement Architecture

All emplacement technologies are -20% cheaper. Outpost sight range increased by +20%.

Pushcarts

Villagers carry +40% more resources than other civilizations.

Influence

Buildings constructed within the influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building for +150 health every second for 20 seconds.

Unique Units

Prelate: Use the Holy Inspiration ability on Villagers increasing their gather rate by +40% for 30 seconds. Landsknecht: Light melee infantry with a large two-handed sword capable of doing significant area damage.

Learn about Holy Roman Empire

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Age of Empires 4 - The REAL Holy Roman Empire
14:52 Video

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Prelate

Age I

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.238T/S
Costs
100
0:20

Infantry

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 8 4.92
Costs
30
50
0:15

Man-at-Arms

Age II

Heavy Melee Infantry

120207 Hitpoints
1022 6 Melee Attack
10 Torch Attack
38 Melee Armor
39 Ranged Armor
Move Spd1.125T/S
Atck Spd1.375S
Damage7.27DPS 16 4.36
Costs
100
20
0:23

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Landsknecht

Age III

Light Melee Infantry

85115 Hitpoints
1728 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.375S
Damage12.36DPS 20.36
Costs
60
100
0:23

Handcannoneer

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
0 Siege Attack
3848 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age II

Light Melee Cavalry

125225 Hitpoints
916 13 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 9.14 7.43
Costs
100
20
0:23

Knight

Age III

Heavy Melee Cavalry

230338 Hitpoints
2432 Melee Attack
10 Torch Attack
410 Melee Armor
410 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
140
100
0:35

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
16 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage5.12DPS 5.57 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Culverin

Age IV

Siege, Gunpowder

200240 Hitpoints
4050 230 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd3.625S
Costs
325
550
0:45
3

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Galley

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Costs
100
0:20
2

Hulk

Age II

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Demolition Ship

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Carrack

Age IV

Warship

7001008 Hitpoints
135*168 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Costs
200
200
200
0:45
5

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs

Aachen Chapel

Age I

Age II - Religious Landmark

50006500 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
400
200
3:10

Meinwerk Palace

Age I

Age II - Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10

Burgrave Palace

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40

Regnitz Cathedral

Age II

Age III - Religious Landmark

50006500 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40

Palace of Swabia

Age III

Age IV - Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1920
960
4:10

Elzbach Palace

Age III

Age IV - Defensive Landmark

75009750 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
2400
1200
4:10

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
75
0:06

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
50
0:20

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
50
0:15

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
50
0:20

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
010 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
05 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
300
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
611 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
900
3:00

Religious

Monastery

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
05 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
150
0:25

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
450
1:00

Wonders

Great Palace of Flensburg

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00

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