Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of
Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Train time reduced from 50 to 45 seconds.
Wynguard Rangers no longer trains 3 Crossbowmen and 3 Handcannoneers, instead trains 6 Wynguard Rangers, a powerful new unique unit.
Train time reduced from 60 to 50 seconds.
Damage increased from 10 to 12.
Health increased from 110 to 125.
Wynguard Rangers cost and train time changed from 200 food, 100 gold, and 75 seconds to 250 gold, 450 wood, and 50 seconds
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Defensive Technology
Increase the Network of Castles attack speed bonus from +20% to +30%.
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