Siege Festival
Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds.
Applies to Springald Ships once Mounted Guns has been researched. Requires
Health regeneration increased from 2.0 to 2.5 in Imperial Age.
Veteran upgrade now grants +100% bonus damage vs ranged units in Castle Age.
Health regeneration reduced from 2.0 to 1.5 in Feudal Age and Castle Age.
Movement speed reduced in Feudal Age from 1.88 to 1.75.
Health regeneration increased to 2 HP per second starting in the Feudal Age.
Scout Technology
Increase the sight radius of Scouts by 30%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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