The Leaderboard ranks all players participating in AoE4 multiplayer mode bast on their 'rating'.
Ranking is the position a player has on the leaderboard, the lower the rank the better (i.e. 1. Is the ‘best’, rank 2. the second best ). Rating (sometimes also called Elo) is a mechanism from the game that is used to estimate a players skill level. The rating is used in quick match and players generally are playing against people with a similar rating. Most players have a rating between 800-1200, while the best players have a rating of 1800-2000+. The ranking is all players sorted on their rating.
When you first start playing a game mode (i.e. Quick Match 1v1) the first 10 games are used to measure your skill and give you an initial rating. After the first 10 games, the system is more certain of your rating and you will appear on the leaderboard.
If you have not been playing on a specific Quick Match Mode or Ranked Leaderboard for ±30 days, you will be removed from the leaderboard by Relic. We update accordingly but leave your rating on your profile.
We detect in real time which games are happening — this is why you will see ongoing games on profiles. After games are done, we refetch your game history to see who won and update your profile. The leaderboard is updated seperatly from this process and is updated in real time.
All Player Profiles include the recent matches played, win rates for specific civilizations and standings on different Leaderboards. (example)
When you are playing through Steam you Sign in with Steam to this website to connect your account. You can modify your profile and add your Twitch, Twitter, Reddit and other profiles. Occasionally we add this info for popular players.
Note: Currently there is no way yet to claim and edit your profile when playing through Xbox Live / Game Pass.
Sometimes the service we use for the leaderboard is experiencing issues and unable to report ongoing games. As a result sometimes there are gaps in your game history or match results may show as 'white' (no winner known). The leaderboard positions will update correctly once services are back online.
Not yet!
You can't. If we verify players playing a smurf account (i.e. by seeing them use it on Twitch) we may link their additional accounts.
The national leaderboard creates a ranking of players in a country. It is the same flag and country that is displayed on your profile. This country is synced from the official leaderboard and API and can't be changed. It usually is the country (or VPN server) where you played your first game.
The Statistics allow you to explore the win rates, games played and pick rate for all civilizations split out on player rating, maps and game duration.
First of all: in the period following patches or when using narrow filters (i.e. looking at >1800 rating) the data size is small and statistically speaking not significant, so be careful before you jump to any conclusions. The data may point at different assumptions: i.e. you may be looking at a subset of the best players trailblazing new strategies or playing against people with lower ratings, or simply the new meta after a patch has not been developed yet and people are playing in ways that don’t reflect how the balance team intended them – who really knows? Generally speaking, first check the games played before your overheat your keyboard on Reddit (we take zero responsibility for you making a fool of yourself <3 )
Stats are recalculated at the end of each day (UTC time).
We’re super excited to about this new experimental feature from AoE4 World; bringing your games’ build history, unit stats and scores to the web. You can scroll through the build history, compare scores and see progression in charts.
You can see the summary of any Ranked or Quick Match game from players that have set their Match History to 'Public' in the game (Share History toggle on your profile). To see your own custom games, or when your history is private, sign in with Steam. This only works when playing through Steam.
Your game summaries will be shown/hidden after we detect the change in your setting. This happens every time we update the leaderboard/your rank.
If you’re looking for feedback, want to share a build you we’re really proud of, or just want to share a game you played you can copy + paste the url of the game history page and anyone with that link will be able to see that game. This also works for custom games. So, great for posting it on Reddit when asking for feedback.
Verifying players’ identity and connecting your Xbox account to AoE4World is currently not possible without us being a Game Publisher, so the only way for you to see your game summaries on AoE4 World is by setting your games to public.
The summary is available only after the game has fully finished and the results (including winners) are retrieved. This can take a few minutes.
The game scores (total, military, technology, economy, society) are exactly the same as what you see in your game. Other numbers like total resources spend and army value are interpreted based on what a unit costs under normal circumstances for a specific civilization, i.e. we currently don’t have a way to take into account variations like discounted units produced in French Keep influence/enlistment incentives, double produced units in Ovoo influence or discounted research based on Abbasid Preservation of Knowledge, Delhi stone discount through Compound of the Defender and others. Units converted through a successful Wololo will also not be included.
By default we ‘stack’ similar units that were build within a short timeframe to reduce noise, we will show the first time that unit was build and how many times since then. You can click ‘unstack’ in the top left to see exact timings. Click ‘expand’ to stop build steps being grouped by minute across player and see them as a long running list instead.
Oh, good to know! You can send feedback or a report through this form, please include the link to your summary page. If you have more in-depth feedback you can join our Discord.
The Explorer is the most complete way to learn about civilizations, units, technologies and buildings.
The different bars represent how a specific combat property is made up, it includes upgrades, technologies and (civ) bonuses. Learn more.
It can happen! Please click the ‘Report incorrect info’ button on the page you are viewing to let us know. We’ve made many valuable improvements based on the feedback shared there.
We work with the community to retrieve and verify all data. Specifically MugenNoSora has created an awesome Quick Sheet which formed the basis of the data. Additionally we look at data extracted from game files by aoemods.
We would love it if you do. We created and host a common and useful format with all unit data, icons and more over at data.aoe4world
On the homepage we highlight recent tournaments.
We automatically show the next upcoming tournaments and qualifiers that are listed on Liquipedia so first make sure you are on there. Sometimes we feature big or interesting events instead.
We're working on this!
AoE4 World is a fan-made for-fun project and not affiliated with Relic or Microsoft.
AoE4 World is made by René Klačan with support form Robert van Hoesel. It’s a purely for fun project made out of love for the game. Our goal is to be the most useful place / homepage for AoE4 players.
The easiest way is spreading your enthusiasm for the site. The second way is to Donate so we can pay the server and other operational costs. If you are a developer with some skill in Vue, TypeScript, SolidJs or Ruby you can extra awesome and contribute to the development of AoE4 World. Please join our Discord if you're intersted
Yes for sure, awesome you are creating stuff! Let us know and we can either put a link under ‘tools’ or if it fits really we can integrate it in the website.
Absolutely – if you're making something useful for the community we have several ways to provide you data in bulk or through integrations. Connect our Discord
You can join our Discord to leave feedback or talk to the admins.
Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.