This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Mercenary War Elephant cost reduced from 750 to 680 olive oil
Updated targeting priority of elephants to prefer units over buildings.
Siege Tusk weapon removed, now uses its Melee Tusk against buildings.
Elephants are no longer attacked by Dock emplacement arrows.
Elephant Technology
Grant +20% health and +4 ranged armor to War Elephants.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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