Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Civilization

Ayyubids

At the confluence of continents, where trade and science meet, and where empires clash, the Ayyubids use their pursuit of knowledge to gain the upper hand. The House of Wisdom is the focal point of this combination of urbanization and science, unlocking powerful Golden Age bonuses and advancing through the ages. The Ayyubids focus on versatile units to gain a tactical advantage on the battlefield.

Jump to

Civilization Bonuses

  • Camel units reduce damage from nearby enemy horse cavalry by -20%.
  • Mills constructed near Berry Bushes create Orchards, increasing Food capacity by +100.
  • Gather from Berry Bushes +25% faster but cannot gather from Boar.
  • Berry carry capacity increased +3.
  • Land Traders are -33% cheaper.
  • Docks are -50% cheaper.
  • Advance to the next Age without the need for Villagers by upgrading wings on the House of Wisdom.
  • Choose from 8 different Wings with each unlocking a powerful bonus without requiring any additional upgrade.
  • The bonus provided by a Wing grows in power when researched in later Ages.
  • Access special bonuses when entering a Golden Age by constructing buildings within the House of Wisdom's influence.

Adaptable Commander

Advance through the ages by choosing from 8 unique Wings on the House of Wisdom. Gain immediate access to bonuses for Economy, Technology, and Military without requiring any upgrade in order to adapt the civilization to the needs of battle. Each Wing provides more powerful bonuses when constructed in later Ages.

Camel Fighters

Camels spook enemy horse cavalry with their presence, reducing their damage by -20%.

Siegecraft Masters

Infantry can construct Siege Engines on the field without the need for Siege Engineering technology. Access to two unique siege weapons and one unique siege upgrade.

Grand Orchards

Cultivate Berry Bushes into Orchards by building Mills near them, increasing Food capacity by +100. Villagers gather Berry Bushes 25% faster but cannot gather from Boar. Villagers carry +3 Food from Berry Bushes.

Trade Economy

Land Traders are 33% cheaper.

Dockyards

Docks can be constructed for -50% Wood.

Golden Age

Build towards your Golden Age – improving economy, technology, and military. Buildings within the House of Wisdom's influence receive +5 fire armor and contribute one point towards the Golden Age. The threshold for unlocks are 10, 20, 30, 50, and 75 buildings. • Tier 1: Villager gather rate +10% • Tier 2: Research speed +25% • Tier 3: Production speed +20% • Tier 4: Siege units cost 20% less resources to produce • Tier 5: Camel units attack 20% faster.

Unique Units

Desert Raider: Versatile camel rider who can switch between ranged and melee modes. Camel Lancer: Heavy camel with a powerful charge attack. Dervish: Mounted religious unit with a powerful heal ability. Manjaniq: Unique Mangonel which can use an Incendiary mode to deal damage in a greatly increased area. Tower of the Sultan: Behemoth siege weapon crewed by archers and equipped with a battering ram for devastating damage against buildings.

Learn about Ayyubids

Suggest
Ayyubids Beginners Guide
18:19 Video

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Atabeg

Age I

Worker

90113 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
Unique to Ayyubids

Trade Caravan

Age II

Worker, Trader

60 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.563T/S
Costs
40
40
0:30

Infantry

Spearman

Age I

Light Melee Infantry

8092 Hitpoints
711 17 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 5.87 9.07
Costs
60
20
0:15

Bedouin Swordsman

Age I

Light Melee Infantry

155178 Hitpoints
1015 3 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.125S
Damage8.89DPS 13.33 2.67
Costs
60
Unique to Ayyubids

Archer

Age II

Light Ranged Infantry

70 Hitpoints
510 5 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 6.15 3.08
Costs
30
50
0:15

Bedouin Skirmisher

Age II

Light Ranged Infantry

80 Hitpoints
813 8 Ranged Attack
10 Torch Attack
03 Melee Armor
14 Ranged Armor
Move Spd1.25T/S
Atck Spd2.125S
Damage3.76DPS 6.12 3.76
Costs
80
40
Unique to Ayyubids

Crossbowman

Age III

Light Ranged Infantry

80 Hitpoints
1117 10 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 8 4.71
Costs
80
40
0:23

Ghulam

Age III

Heavy Melee Infantry

195224 Hitpoints
1015 Melee Attack
10 Torch Attack
47 Melee Armor
47 Ranged Armor
Move Spd1.188T/S
Atck Spd1.125S
Damage8.89DPS 13.33
Costs
120
30
0:26

Handcannoneer

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
3848 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Desert Raider

Age II

Light Ranged and Melee Camel

120150 Hitpoints
13 13 Melee Attack
712 Ranged Attack
10 Torch Attack
58 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd1.25S
Damage5.6DPS 9.6
Costs
80
50
50
0:30

Dervish

Age II

Religious

120200 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Costs
60
140
0:40
Unique to Ayyubids

Horseman

Age II

Light Melee Cavalry

125156 Hitpoints
912 9 Melee Attack
10 Torch Attack
03 Melee Armor
25 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 6.86 5.14
Costs
100
20
0:23

Camel Lancer

Age III

Heavy Melee Cavalry

210263 Hitpoints
2225 Melee Attack
10 Torch Attack
47 Melee Armor
47 Ranged Armor
Move Spd1.625T/S
Atck Spd1.375S
Damage16DPS 18.18
Costs
130
110
0:35
Unique to Ayyubids

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
95% Ranged Resistance
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
55%65 Ranged Resistance
Move Spd0.875 1.006T/S
Atck Spd3.125 2.5S
Damage4.48DPS 5.6 26
Costs
150
100
0:20
2

Manjaniq

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
85% Ranged Resistance
Move Spd0.75 0.862T/S
Atck Spd6.875S
Damage1.45DPS 4.36
Costs
400
200
0:40
3
Unique to Ayyubids

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
80% Ranged Resistance
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Tower of the Sultan

Age III

Siege

800960 Hitpoints
600 200 Siege Attack
0 Melee Armor
95% Ranged Resistance
Move Spd0.5 0.575T/S
Atck Spd8.125S
Damage73.85DPS 24.62
Costs
650
350
2:20
3
Unique to Ayyubids

Culverin

Age IV

Siege, Gunpowder

200240 Hitpoints
4050 230 Siege Attack
0 Melee Armor
85% Ranged Resistance
Move Spd0.625 0.719T/S
Atck Spd3.625S
Damage11.03DPS 13.79 63.45
Costs
325
550
0:45
3

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Explosive Dhow

Age II

Incendiary Ship

145230 Hitpoints
95133 300 Siege Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 1064 2400
Costs
80
80
0:15
2

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Dhow

Age II

Archer Ship

300475 Hitpoints
30* 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Costs
100
0:20
2

Baghlah

Age II

Springald Ship

450713 Hitpoints
35 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125S
Damage8.48DPS 13.33
Costs
110
200
30
0:30
3

Xebec

Age IV

Warship

7001109 Hitpoints
135*168 210 Siege Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Damage8DPS 9.96 12.44
Costs
200
200
200
0:45
5

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

House of Wisdom

Age I

Technology Building, Landmark

20002600 Hitpoints
50 Ranged Armor
5 Fire Armor
Costs
50
0:30

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:30

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
350
2:30

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Mosque

Age III

Religious Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
200
0:25

Madrasa

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Military

Outpost

Age I

Defensive Building

7502275 Hitpoints
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
250
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
900
3:00

Wonders

Prayer Hall of Uqba

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00

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