This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Created a more subtle, scaled down version of the conversion sound for single target conversions.
Imams with the Proselytization upgrade will no longer try to convert an enemy that has already been converted.
Monks now only heal at 50% speed when their target is in combat.
Imperial Council
Spawn 2 Imams at the Landmark Town Center. Imams area heal nearby units for 1 health every second. Increases to 2 health in Castle Age and 3 health in Imperial Age.
Religious Technology
Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.
Healing Technology
Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.
Healing Technology
Increase the healing rate of religious units by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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