Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Cavalry, Hero

Jeanne d'Arc - Mounted Archer

Jeanne d'Arc
A powerful cavalry archer with exceptional range and damage. If Jeanne is defeated, she can be brought back at a Town Center. + Long range + Good damage - Countered by Horsemen

Jeanne d'Arc is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

To Arms, Men!

Jeanne calls 3 Champions to her side. Cooldown: 240 Seconds. Requires

Champion Companions 4 mins cooldown

Riders, Ready!

Jeanne calls 3 Riders to her side. Cooldown: 240 Seconds. Requires

Rider Companions 4 mins cooldown

Divine Restoration

Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown

Divine Arrow

Jeanne targets an enemy and fires a divine arrow that deals 40 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4 8 secs cooldown

Consecrate

Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown

Galvanize the Righteous

Companions close to Jeanne gain +1/1 armor and +10% damage.

Honorable Heart

Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.

Patch History

Patch 9.2.628

Jeanne d’Arc no longer gains experience from Wolves.

Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.

Health reduced from 350 to 280.

Damage reduced from 18 to 15.

Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.

Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.

Season Six Update

Experience gained from killing Boar reduced from 50 to 25.

Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.

Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.

Costs
500
280473 Hitpoints
03 Melee Attack
1523 14 Ranged Attack
15 Melee Armor
15 Ranged Armor
Damage9.23DPS 14.15 8.62
Move Speed1.625T/S
Attack Speed1.625S
Range6TILES
Line of Sight3.4TILES 7 MAX

Technology Upgrades

Companion Equipment

Age I

Companion Upgrade

Increase Jeanne d'Arc's health and damage by 25% and gain +1 armor. Increase the health and damage of Jeanne's Companions by 20%.

Costs
150
350
1:00
Unique to Jeanne d'Arc

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Royal Bloodlines

Age III

Cavalry Technology

Fill the stables with the best stallions, increasing all cavalry health by +35%.

Costs
300
700
1:30

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