To Arms, Men!
Jeanne calls 3 Champions to her side.
Cooldown: 240 Seconds. Requires
Riders, Ready!
Jeanne calls 3 Riders to her side.
Cooldown: 240 Seconds. Requires
Divine Restoration
Jeanne and nearby allies are blessed, instantly healing for 30% of their missing health. Cooldown: 120 Seconds. 2 mins cooldown
Divine Arrow
Jeanne targets an enemy and fires a divine arrow that deals 40 damage. Cooldown: 8 Seconds. Recharge Time: 60 Seconds. Max Charges: 4 8 secs cooldown
Consecrate
Jeanne consecrates a production building, reducing the Food cost of units by -25%. No Cooldown Recharge Time: 120 Seconds. Max Charges: 4. 1 sec cooldown
Galvanize the Righteous
Companions close to Jeanne gain +1/1 armor and +10% damage.
Honorable Heart
Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.
Jeanne d’Arc no longer gains experience from Wolves.
Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.
Health reduced from 350 to 280.
Damage reduced from 18 to 15.
Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.
Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.
Experience gained from killing Boar reduced from 50 to 25.
Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.
Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.
Companion Upgrade
Increase Jeanne d'Arc's health and damage by 25% and gain +1 armor. Increase the health and damage of Jeanne's Companions by 20%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
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