This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Mercenary Horse Archer batch cost reduced from 360 to 330 olive oil
Corrected an issue where Horse Archers would not retain the Mounted Precision bonuses when advancing to the next tier.
Horse Archer Technology
Increase weapon range of Horse Archers by +1 and unlock the Gallop ability. Gallop: Activate to move at maximum speed with +2 tile weapon range for 8 seconds.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Fill the stables with the best stallions, increasing all cavalry health by +35%.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
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