Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Civilization

Knights Templar

Founded to protect the meek and weary, the Knights Templar establish Commanderies throughout Europe to call on their allies. Fielding a spectacular array of heavy troops, the Templars lead the charge into battle with discipline and heart. Fortresses dot the carefully cultivated landscape, providing key defensive positions and safe haven to the pilgrims they protect.

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Civilization Bonuses

  • Age Up at the Town Center by establishing a Commanderie.
  • Commanderies permanently unlock units and bonuses.
  • Pilgrims generate gold by traveling to Sacred Sites.
  • Build Fortresses in the Feudal Age.
  • Fortresses increase the range of nearby units and health of nearby Stone Walls.
  • Fortresses act as Landmarks, but can be fully destroyed.
  • Lumberjacks deposit wood automatically and gather faster with each Age.
  • Siege Workshops and Siege Engines cost less wood.
  • Trebuchets fire an additional projectile.

Establish Commanderies

Age Up at the Town Center by establishing one of three unique Commanderies. Each Commanderie permanently unlocks a unique unit and bonus.

Frankish Defensive Schemes

Fortresses replace Keeps and are available in the Feudal Age. Ranged units positioned near a Fortress have +15% increased attack range, and Stone Walls placed within the influence of a Fortress or the Templar Headquarters have +25% increased health and gain a default arrow. Fortresses behave as Landmarks but can be fully destroyed.

Pilgrimage

The Knights Templar cannot train Traders, instead they generate gold from successful pilgrimages. Upon reaching the Feudal Age, the Knights Templar may offer Safe Passage for Pilgrims to travel to a Sacred Site. Every 60 seconds, a group of Pilgrims will travel from the Templar Headquarters to the selected Sacred Site, generating gold upon arrival based on the distance traveled. The size of the group is increased by 1 for each active Fortress up to a maximum of 10. Sacred Sites and Relics are revealed at the start of the game.

Victory through Steel

The Knights Templar are committed to a life of sword and steel. They do not wield gunpowder on the field but have powerful technologies to improve their melee units.

Landscape Preservation

Villagers automatically deposit wood without a Lumber Camp. Wood is gathered +15% faster in each Age and 20% of the wood gathered is produced as additional food.

Siege Experts

Trebuchets fire additional projectiles and can be deployed atop Fortresses with a unique emplacement. Siege Workshops and Siege Engines cost -25% less wood.

Unique Units

Templar Brother: Knight replacement. More expensive than a regular Knight, but has additional health and damage. Feudal Age Knight Hospitaller Commanderie - Hospitaller Knight: Heavy Melee Infantry that can heal nearby friendly units. Kingdom of France Commanderie - Chevalier Confrere: Heavy Cavalry that is cheaper than a regular Knight. Gains additional health for each nearby Chevalier Confrere. Principality of Antioch Commanderie - Serjeant: Heavy Infantry with high melee armor. Throws axes which deal melee damage from range. Castle Age Angevin Empire Commanderie - Heavy Spearman: Armored Spearman that is stronger around Fortresses. Republic of Genoa Commanderie - Genoese Crossbowman: Expensive Crossbowman that deals additional damage to melee infantry. Kingdom of Castile Commanderie - Genitour: Mounted Javelineer that excels against ranged units. Imperial Age Kingdom of Poland Commanderie - Szlachta Cavalry: Elite Cavalry with exceptional ranged armor. Slows the attacks of enemies it damages and deals additional damage to light infantry. Teutonic Order Commanderie - Teutonic Knight: Absurdly Powerful Heavy Infantry that gains power for each enemy felled in combat. Reduces the armor of nearby enemies. Republic of Venice Commanderie - Condottiero: Fast infantry that costs only gold. Strong against Gunpowder units. Venetian Galley: Large oared vessel with a long range forward mounted Trebuchet. Venetian Trader: Expensive but fast moving trader. Max Build limit of 5.

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Monk

Age III

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
150
0:30

Venetian Trader

Age IV

Worker

120 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.875T/S
Costs
80
120
0:20
Unique to Knights Templar

Infantry

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 8 4.92
Costs
30
50
0:15

Serjeant

Age II

Heavy Melee Infantry

95190 Hitpoints
918 Melee Attack
49 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd2S
Damage4.5DPS 9
Costs
70
50
0:23
Unique to Knights Templar

Hospitaller Knight

Age II

Heavy Melee Infantry

140241 Hitpoints
1020 Melee Attack
10 Torch Attack
28 Melee Armor
19 Ranged Armor
Move Spd1.188T/S
Atck Spd1.375S
Damage7.27DPS 14.55
Costs
50
60
0:21
Unique to Knights Templar

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Genoese Crossbowman

Age III

Light Ranged Infantry

110120 Hitpoints
2123 10 Ranged Attack
03 Melee Armor
14 Ranged Armor
Move Spd1.06T/S
Atck Spd2.625S
Damage8DPS 8.76 3.81
Costs
80
100
0:26
Unique to Knights Templar

Heavy Spearman

Age III

Heavy Melee Infantry

140195 Hitpoints
1118 30 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.125T/S
Atck Spd1.875S
Damage5.87DPS 9.6 16
Costs
70
30
0:19
Unique to Knights Templar

Man-at-Arms

Age III

Heavy Melee Infantry

155207 Hitpoints
1220 Melee Attack
10 Torch Attack
48 Melee Armor
49 Ranged Armor
Move Spd1.125T/S
Atck Spd1.375S
Damage8.73DPS 14.55
Costs
100
20
0:23

Condottiero

Age IV

Heavy Melee Infantry

195224 Hitpoints
1622 16 Melee Attack
10 Torch Attack
14 Melee Armor
14 Ranged Armor
Move Spd1.438T/S
Atck Spd1.125S
Damage14.22DPS 19.56 14.22
Costs
120
0:19
Unique to Knights Templar

Teutonic Knight

Age IV

Heavy Melee Infantry

310356 Hitpoints
2431 Melee Attack
10 Torch Attack
69 Melee Armor
69 Ranged Armor
Move Spd0.9T/S
Atck Spd1.375S
Damage17.45DPS 22.55
Costs
80
100
0:28
Unique to Knights Templar

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age II

Light Melee Cavalry

125225 Hitpoints
916 13 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage5.14DPS 9.14 7.43
Costs
100
20
0:23

Chevalier Confrere

Age II

Heavy Melee Cavalry

160288 Hitpoints
1424 Melee Attack
10 Torch Attack
27 Melee Armor
27 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage9.33DPS 16
Costs
90
80
0:26
Unique to Knights Templar

Genitour

Age III

Light Ranged Cavalry

100150 Hitpoints
510 14 Ranged Attack
03 Melee Armor
410 Ranged Armor
Move Spd1.625T/S
Atck Spd1.625S
Damage3.08DPS 6.15 8.62
Costs
60
60
0:23
Unique to Knights Templar

Templar Brother

Age III

Heavy Melee Cavalry

275413 Hitpoints
2432 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
120
140
0:38
Unique to Knights Templar

Szlachta Cavalry

Age IV

Heavy Melee Cavalry

350438 Hitpoints
3235 8 Melee Attack
10 Torch Attack
25 Melee Armor
811 Ranged Armor
Move Spd1.725T/S
Atck Spd1.5S
Damage21.33DPS 23.33 5.33
Costs
180
120
0:40
Unique to Knights Templar

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage4.48DPS 4.87 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
50*60 400 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage2.2DPS 2.64 17.58
Costs
400
150
0:30
2

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Galley

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.5T/S
Costs
100
0:20
2

Hulk

Age II

Springald Ship

450648 Hitpoints
35 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 10.37 16.3
Costs
110
200
30
0:30
3

Demolition Ship

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Venetian Galley

Age IV

Trebuchet Ship

700 Hitpoints
50* 400 Siege Attack
0 Melee Armor
1 Ranged Armor
Move Spd1T/S
Atck Spd11.375S
Damage2.2DPS 17.58
Costs
360
300
0:50
5
Unique to Knights Templar

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

800010400 Hitpoints
40 50 Ranged Attack
50 Ranged Armor
5 Fire Armor
Atck Spd1.5S
Damage26.67DPS 33.33
Costs

Fortress

Age II

Defensive Landmark

40005200 Hitpoints
30 200 Siege Attack
40 50 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd1.5S
Damage26.67DPS 33.33
Costs
300
600
3:00
Unique to Knights Templar

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
8 10 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.625S
Damage2.21DPS 2.76
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
8 10 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.625S
Damage2.21DPS 2.76
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
250
1:30

Religious

Monastery

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Wonders

Notre Dame

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00

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